Warzone
Warzone Нерфы и баффы
Track the latest Warzone nerfs and buffs, weapon balancing changes and patch notes. See what was buffed, nerfed and how the meta changed.
Изменения баланса
Attachment Adjustments • 25" Bowen Grooved Barrel: ADS Speed penalty reduced from 11% to 7%. • .300 WM Overpressured: Bullet Velocity benefit increased from 18% to 22%.
Damage Adjustments • Maximum Damage increased from 25 to 28. • Maximum Damage Range increased from 2.5m to 3m. • Medium Damage 1 increased from 20 to 23. • Medium Damage Range 1 increased from 4.5m to 5.2m. • Medium Damage Range 2 increased from 7.6m to 8.2m. • Minimum Damage Range increased from 7.6m to 8.2m. • Headshot multiplier increased from 1x to 1.2x. • Sprint to Fire speed improved from 200ms to 170ms. Attachment Adjustments • 12 Gauge Slug: Now improves headshot and upper torso damage; Max Damage Range increased from 2m to 2.5m; Mid Damage Range increased from 7.6m to 14m; Bullet Velocity increased from 240m/s to 600m/s.
Attachment Adjustments • M10 Breacher Argus Lever: ADS Max Damage increased from 32 to 34; ADS Mid Damage increased from 30 to 32.
Damage Adjustments • Maximum Damage increased from 55 to 63. • Medium Damage increased from 46 to 52. • Minimum Damage increased from 39 to 43. • Headshot multiplier increased from 1.1x to 1.2x. • BR/RES: Bullet Velocity increased from 820m/s to 870m/s.
Adjustments • BR/RES: Horizontal Recoil reduced.
Damage Adjustments • Maximum Damage increased from 35 to 36.
Damage Adjustments • Maximum Damage increased from 40 to 42. • Medium Damage increased from 36 to 37.
Damage Adjustments • Maximum Damage increased from 14 to 15. • Maximum Damage Range increased from 11.6m to 12.5m. • Medium Damage increased from 12 to 13. • Lower Torso & Leg multipliers increased from 0.9x to 0.95x. Attachment Adjustments • Procural Extended Mag: Magazine size increased from 40 to 50 rounds.
Damage Adjustments • Maximum Damage reduced from 42 to 38. • Maximum Damage Range reduced from 13.7m to 13m. • Medium Damage reduced from 36 to 34. • Medium Damage Range reduced from 23.4m to 22m. • Minimum Damage Range reduced from 23.4m to 22m.
Damage Adjustments • Medium Damage Range increased from 50m to 55m. • Minimum Damage Range increased from 50m to 55m. • BR/RES: Bullet Velocity increased from 890m/s to 910m/s. Attachment Adjustments • Redwell 5.56 Compensator: Vertical Recoil benefit increased from 15% to 25%. • Lateral Precision Grip: Horizontal Recoil benefit increased from 20% to 25%. • 13" Promontory Barrel: Recoil Control benefit increased from 12% to 20%.
Damage Adjustments • Maximum Damage reduced from 48 to 46. • Medium Damage reduced from 41 to 38. • Medium Damage Range reduced from 52m to 45m. • Minimum Damage reduced from 38 to 34. • Minimum Damage Range reduced from 52m to 45m. • BR/RES: Bullet Velocity reduced from 900m/s to 880m/s. • BR/RES: Recoil increased by 10%.
Damage Adjustments • Maximum Damage Range increased from 38m to 42m. • Medium Damage Range increased from 52m to 58m. • Minimum Damage increased from 30 to 31. • Minimum Damage Range increased from 52m to 58m. • BR/RES: Bullet Velocity increased from 910m/s to 920m/s. Attachment Adjustments • 16.5" Greaves Bellum Barrel: Bullet Velocity benefit increased from 15% to 20%. • 17.9" PN-Cursus Barrel: Bullet Velocity penalty reduced from 6% to 3%; Mid Damage Range 1 benefit increased from 35% to 40%. • 5.56 NATO FMJ: Damage Range benefit increased from 14% to 18%.
Adjustments • BR/RES: Bullet Velocity increased from 910m/s to 920m/s. Attachment Adjustments • 20" Delta-F2 Barrel: Bullet Velocity penalty reduced from 5% to 3%; Mid Damage Range 1 benefit increased from 35% to 40%. • Buffer Spring: Recoil benefit increased from 10% to 15%. • 16" Reticulated Barrel: Bullet Velocity benefit increased from 15% to 20%.
Damage Adjustments • Minimum Damage reduced from 28 to 27.
Damage Adjustments • Maximum Damage Range increased from 38m to 42m. • Medium Damage increased from 30 to 31. • Medium Damage Range increased from 55m to 60m. • Minimum Damage increased from 25 to 26. • Minimum Damage Range increased from 55m to 60m. • BR/RES: Bullet Velocity reduced from 900m/s to 880m/s. • BR/RES: Recoil increased by 10%.
Damage Adjustments • Maximum Damage increased from 38 to 41. • Maximum Damage Range increased from 40m to 45m. • Medium Damage increased from 34 to 37. • Medium Damage Range starts at 45m instead of 40m. • Minimum Damage increased from 32 to 33. • Reduced reticle shake while firing. • BR/RES: Vertical Recoil reduced by 10%. Attachment Adjustments • 15" Benthic Barrel: Gun Kick & View Kick benefit increased from 20% to 25%; Bullet Velocity benefit increased from 15% to 20%.
Adjustments • Burst Fire Delay increased from 280ms to 300ms. Attachment Adjustments • MFS Penta Burst Mod: Increased recoil, especially First Shot Recoil. • MFS Penta Burst Mod: Burst Fire Delay improvement reduced from 20% to 10%.
Damage Adjustments • Medium Damage Range increased from 22m to 22.5m. (All Modes) • Minimum Damage Range increased from 21m to 22.5m. (All Modes)
Damage Adjustments • Maximum Damage increased from 45 to 47. (All Modes) • Medium Damage increased from 41 to 42. (All Modes) Additional Adjustments • Aim Down Sight speed improved from 170ms to 160ms. (All Modes)
Additional Adjustments • Headshot multiplier increased from 1.2x to 1.3x. (BR/RES Only) • Aim Down Sight speed improved from 165ms to 160ms. (BR/RES Only)
Damage Adjustments • Maximum Damage reduced from 47 to 46. (All Modes) • Maximum Damage Range reduced from 13.5m to 12.8m. (All Modes) • Medium Damage reduced from 41 to 40. (All Modes) • Medium Damage Range reduced from 23m to 22m. (All Modes) • Minimum Damage Range reduced from 23m to 22m. (All Modes)
Damage Adjustments • Maximum Damage reduced from 35 to 34. (All Modes) • Maximum Damage Range reduced from 13.8m to 12.4m. (All Modes) • Medium Damage reduced from 31 to 30. (All Modes) • Medium Damage Range reduced from 23m to 21.5m. (All Modes) • Minimum Damage Range reduced from 23m to 21.5m. (All Modes) Additional Adjustments • Headshot multiplier decreased from 1.2x to 1.13x. (All Modes) Attachment Adjustments (BR/RES Only) • Fabricator Mag: Now has a one-second delay between firing and refilling ammo.
Damage Adjustments • Maximum Damage reduced from 50 to 48. (All Modes) • Maximum Damage Range reduced from 50m to 42m. (All Modes) • Medium Damage reduced from 42 to 41. (All Modes) • Medium Damage Range reduced from 60m to 55m. (All Modes) • Minimum Damage Range reduced from 60m to 55m. (All Modes) Additional Adjustments • Aim Down Sight speed slowed from 235ms to 245ms. (All Modes) • Bullet Velocity reduced from 930m/s to 900m/s. (BR/RES Only)
Additional Adjustments • Base Recoil reduced by 5%. (BR/RES Only)
Damage Adjustments • Maximum Damage reduced from 49 to 48. (All Modes) • Maximum Damage Range reduced from 40m to 36m. (All Modes) • Medium Damage reduced from 42 to 41. (All Modes) • Medium Damage Range reduced from 60m to 52m. (All Modes) • Minimum Damage Range reduced from 60m to 52m. (All Modes) Additional Adjustments • Aim Down Sight speed slowed from 235ms to 245ms. (All Modes) • Bullet Velocity reduced from 920m/s to 900m/s. (BR/RES Only)
Damage Adjustments • Maximum Damage increased from 32 to 33. (All Modes) • Maximum Damage Range increased from 38m to 42m. (All Modes) • Medium Damage increased from 25 to 26. (All Modes) • Medium Damage Range increased from 52m to 60m. (All Modes) • Minimum Damage Range increased from 52m to 60m. (All Modes) Additional Adjustments • Bullet Velocity increased from 900m/s to 910m/s. (BR/RES Only)
Damage Adjustments • Minimum Damage increased from 30 to 32. (All Modes) Additional Adjustments • Headshot multiplier increased from 1.2x to 1.3x. (All Modes) • Aim Down Sight speed improved from 240ms to 235ms. (All Modes) • Base Recoil reduced by approximately 8%. (BR/RES Only)
Damage Adjustments • Maximum Damage reduced from 39 to 38. (All Modes) • Maximum Damage Range reduced from 40m to 36m. (All Modes) • Medium Damage reduced from 35 to 32. (All Modes) • Medium Damage Range reduced from 60m to 52m. (All Modes) • Minimum Damage reduced from 30 to 29. (All Modes) • Minimum Damage Range reduced from 60m to 52m. (All Modes) Additional Adjustments • Bullet Velocity reduced from 920m/s to 900m/s. (BR/RES Only)
Attachment Adjustments (BR/RES Only) • MFS 3x3 Compensator: Now also improves ADS Spread by 6%. • Exposed-73 Stock: Now also improves ADS Spread by 13%. • Convergence Box Laser: Now also improves ADS Spread by 10%.
Additional Adjustments • Slightly reduced View Kick strength and deviation. (All Modes) • Slightly reduced Horizontal Recoil. (All Modes) Attachment Adjustments (BR/RES Only) • MFS Motion Strike Laser: Now also improves ADS Spread by 5%.
Damage Adjustments • Medium Damage Range increased from 21m to 22m. (All Modes) • Minimum Damage Range increased from 21m to 22m. (All Modes) Additional Adjustments • Slightly decreased Gun Kick and View Kick. (All Modes) Attachment Adjustments (BR/RES Only) • VAS Convergence Foregrip: Vertical Recoil Control benefit improved from 15% to 20%. • VAS Convergence Foregrip: Recoil Deviation benefit improved from 50% to 60%. • VAS Convergence Foregrip: First Two Shot Recoil Control improved from 45% to 60%. • 14" LTI Expedition Barrel: Damage Range benefit improved from 18% to 22%.
Damage Adjustments • Maximum Damage Range increased from 12.2m to 13.8m. (All Modes) • Medium Damage increased from 40 to 41. (All Modes) • Medium Damage Range increased from 21m to 23.2m. (All Modes) • Minimum Damage increased from 30 to 33. (All Modes) • Minimum Damage Range increased from 21m to 23.2m. (All Modes) Attachment Adjustments (BR/RES Only) • Motley Light Grip: Horizontal Recoil benefit improved from 15% to 20%. • Recoil Spring Assembly: Horizontal Recoil benefit improved from 10% to 15%.
Damage Adjustments • Maximum Damage Range increased from 12.5m to 12.8m. (All Modes) • Medium Damage Range increased from 21m to 22.5m. (All Modes) • Minimum Damage Range increased from 21m to 22.5m. (All Modes) Additional Adjustments • Adjusted weapon position in ADS. (All Modes) • Vertical Recoil reduced by 10%. (All Modes) • Horizontal Recoil reduced by 10%. (All Modes) • Headshot multiplier increased from 1.16x to 1.2x. (All Modes) Attachment Adjustments (BR/RES Only) • Hawker Series 45: Vertical Recoil benefit improved from 12% to 15%. • 14.9" Caudal Target Barrel: Damage Range benefit improved from 12% to 15%. • Refrain Sketch Grip: Horizontal Recoil benefit improved from 15% to 20%.
Attachment Adjustments (BR/RES Only) • Recoil Sync Unit: Horizontal Recoil Control benefit improved from 8% to 12%. • Magnate Grip: Vertical Recoil Control benefit improved from 8% to 12%. • Vassal Stability Grip: Horizontal Recoil Control benefit improved from 13% to 18%. • Vassal Stability Grip: ADS speed penalty reduced from 9% to 4%.
Adjustments • Magazine rechamber now occurs every 40 bullets instead of 30. (All Modes) • Horizontal Recoil reduced by 10%. (All Modes)
Damage Adjustments • Maximum Damage Range increased from 30m to 38m. (All Modes) • Medium Damage Range increased from 47m to 50m. (All Modes) • Minimum Damage Range increased from 47m to 50m. (All Modes) Additional Adjustments • Bullet Velocity increased from 870m/s to 890m/s. (All Modes) Attachment Adjustments (BR/RES Only) • 14.3" Redwell Ascent: Medium Damage Range benefit improved from 35% to 45%. • 14.3" Redwell Ascent: Bullet Velocity penalty reduced from 5% to 3%. • Trion Grip: Horizontal Recoil benefit improved from 10% to 15%. • Trion Grip: ADS speed penalty reduced from 7% to 3%.
Adjustments • Slightly increased Gun Kick and View Kick. (All Modes) Attachment Adjustments (BR/RES Only) • Path Net Grip: ADS speed penalty reduced from 7% to 3%.
Attachment Adjustments (BR/RES Only) • Accordance Grip: Horizontal Recoil benefit improved from 12% to 20%. • Accordance Grip: ADS speed penalty reduced from 7% to 3%.
Attachment Adjustments (BR/RES Only) • MXR-17 ANVL Conversion: Now also improves Horizontal and Vertical Recoil Control. • Virgil-XI Grip: Horizontal Recoil Control benefit improved from 8% to 15%. • Virgil-XI Grip: ADS speed penalty reduced from 6% to 3%.
Damage Adjustments • Medium Damage increased from 32 to 35. (All Modes) • Medium Damage Range increased from 47m to 52m. (All Modes) • Minimum Damage increased from 28 to 30. (All Modes) • Minimum Damage Range increased from 47m to 52m. (All Modes) Attachment Adjustments (BR/RES Only) • Redwell 5.56 Compensator: Vertical Recoil benefit improved from 10% to 15%. • Patchwork Stability Grip: Horizontal Recoil benefit improved from 10% to 15%. • Patchwork Stability Grip: ADS speed penalty reduced from 7% to 3%.
Attachment Adjustments (BR/RES Only) • Contraband Grip: ADS speed penalty reduced from 7% to 3%.
Attachment Adjustments (BR/RES Only) • Bowen Dampener Grip: Horizontal Recoil benefit improved from 15% to 20%. • Bowen Dampener Grip: ADS speed penalty reduced from 7% to 3%.
Attachment Adjustments (BR/RES Only) • Picket Stability Grip: Horizontal Recoil benefit improved from 15% to 20%. • Picket Stability Grip: ADS speed penalty reduced from 7% to 3%.
Damage Adjustments • Medium Damage Range 1 increased from 7.1m to 7.8m. • Medium Damage Range 2 now starts at 7.8m instead of 7.1m. Additional Adjustments • Aim Down Sight speed improved from 280ms to 250ms. • Full-charge ADS spread benefit improved by 10%.
Damage Adjustments • Maximum Damage reduced from 36 to 34. • Maximum Damage Range reduced from 58m to 50m. • Medium Damage reduced from 32 to 30. • Medium Damage Range reduced from 75m to 68m. • Minimum Damage reduced from 30 to 28. • Minimum Damage Range reduced from 75m to 68m. Additional Adjustments • Bullet Velocity reduced from 930m/s to 890m/s.
Damage Adjustments • Maximum Damage Range increased from 12m to 12.5m. • Medium Damage Range increased from 20m to 21m. • Minimum Damage Range increased from 20m to 21m. Additional Adjustments • Aim Down Sight speed improved from 175ms to 165ms. • Lower Torso and Leg multipliers increased from 1x to 1.03x.
Adjustments • Headshot multiplier increased from 1.2x to 1.3x. • Aim Down Sight speed improved from 170ms to 165ms.
Damage Adjustments • Maximum Damage reduced from 33 to 31. • Maximum Damage Range reduced from 13m to 12.6m. • Medium Damage Range start reduced from 13m to 12.6m. Additional Adjustments • Aim Down Sight speed slowed from 160ms to 170ms.
Adjustments • Rate of Fire increased from 638 RPM to 652 RPM. • Headshot multiplier increased from 1.12x to 1.15x.
Attachment Adjustments (BR/RES Only) • Flip Mags: Capacity increased from 35 to 40. • Flip Mags: Reload Speed benefit improved by 5%. • Monolithic Suppressor: Bullet Velocity benefit reduced from 15% to 10%. • Monolithic Suppressor: Damage Range benefit reduced from 12% to 6%. • 17.6" LTI Grav-4 Barrel: Bullet Velocity benefit improved from 15% to 20%.
Attachment Adjustments (BR/RES Only) • Flip Mags: Capacity increased from 35 to 40. • Flip Mags: Reload Speed benefit improved by 8%. • Monolithic Suppressor: Bullet Velocity benefit reduced from 10% to 6%.
Adjustments • Medium Damage Range increased from 55m to 60m. Attachment Adjustments (BR/RES Only) • Flip Mags: Capacity increased from 35 to 40. • Flip Mags: Reload Speed benefit improved by 5%. • Monolithic Suppressor: Bullet Velocity benefit reduced from 15% to 10%.
Attachment Adjustments (BR/RES Only) • Flip Mags: Capacity increased from 35 to 40. • Flip Mags: Reload Speed benefit improved by 10%. • Monolithic Suppressor: Bullet Velocity benefit reduced from 10% to 6%.
Attachment Adjustments (BR/RES Only) • Flip Mags: Capacity increased from 35 to 40. • Flip Mags: Reload Speed benefit improved by 10%. • Monolithic Suppressor: Bullet Velocity benefit reduced from 10% to 6%.
Attachment Adjustments (BR/RES Only) • Flip Mags: Reload Speed benefit improved by 8%. • Monolithic Suppressor: Bullet Velocity benefit reduced from 20% to 12%.
Adjustments • Vertical Recoil reduced by 8%. (All Modes) Attachment Adjustments (BR/RES Only) • Flip Mags: Capacity increased from 35 to 40. • Flip Mags: Reload Speed benefit improved by 8%. • Monolithic Suppressor: Bullet Velocity benefit reduced from 20% to 12%. • Monolithic Suppressor: Damage Range benefit reduced from 12% to 8%.
Adjustments • Horizontal shake and recoil while firing reduced. (All Modes) Attachment Adjustments (BR/RES Only) • Flip Mags: Capacity increased from 35 to 40. • Flip Mags: Reload Speed benefit improved by 10%. • Monolithic Suppressor: Bullet Velocity benefit reduced from 20% to 12%. • Monolithic Suppressor: Damage Range benefit reduced from 12% to 8%. • 7.62 Soviet FMJ: Bullet Velocity benefit improved from 14% to 18%.
Attachment Adjustments BR/RES Only • 17" Overload Barrel: Aim Down Sight speed penalty reduced from 10% to 5%. • 17" Overload Barrel: Aim Down Sight spread benefit improved from 30% to 38%.
Damage Adjustments All Modes • Medium Damage Range 1 increased from 4.5m to 6m. • Medium Damage Range 2 damage increased from 25 to 29. • Medium Damage Range 2 increased from 7.6m to 9m. • Minimum Damage Range start increased from 7.6m to 9m. Additional Adjustments • Sprint to Fire speed improved from 230ms to 180ms.
Adjustments BR/RES Only • Aim Down Sight speed improved from 240ms to 210ms. Attachment Adjustments BR/RES Only • 12 Gauge Short Slug: Lower Torso and Arms multipliers increased from 0.8x to 1x. • 12 Gauge Short Slug: Leg multipliers increased from 0.7x to 0.8x. • 12 Gauge Short Slug: Medium Damage Range 1 increased from 49 to 54. • 12 Gauge Short Slug: Medium Damage Range 2 increased from 35 to 49. • 12 Gauge Short Slug: Minimum Damage Range increased from 24 to 31.
• Bolt Carrier Group: Recoil penalty reduced from 100% to 60%. • Bolt Carrier Group: Bullet Velocity penalty reduced from 15% to 8%. • Bolt Carrier Group: Damage Range penalty reduced from 10% to 6%.
Adjustments All Modes • Aim Down Sight speed improved from 590ms to 525ms. BR/RES Only • Bullet Velocity increased from 745m/s to 760m/s.
Damage Adjustments • Maximum Damage Range increased from 50m to 55m. • Minimum Damage Range start increased from 50m to 55m. Additional Adjustments • Horizontal Recoil and Deviation reduced by 12%. Attachment Adjustments • 19.3" R-556 Chief Barrel: Recoil Control benefit improved from 25% to 30%. • 19.3" R-556 Chief Barrel: Bullet Velocity benefit improved from 15% to 20%. • RL-7.62 Compensator: Recoil Control benefit improved from 25% to 30%. • Accelerated Recoil System: Recoil Control benefit improved from 12% to 18%.
Damage Adjustments All Modes • Maximum Damage Range increased from 37m to 45m. • Medium Damage Range increased from 50m to 62m. • Minimum Damage Range start increased from 50m to 62m. Additional Adjustments BR/RES Only • Bullet Velocity increased from 860m/s to 890m/s. Attachment Adjustments BR/RES Only • 20" SWF Tartarus Barrel: Damage Range benefit improved from 15% to 20%.
Damage Adjustments All Modes • Maximum Damage Range increased from 52m to 58m. • Medium Damage Range start increased from 52m to 58m. Additional Adjustments • Aim Down Sight speed improved from 270ms to 250ms. Attachment Adjustments BR/RES Only • 22" Impulse HB-762 Barrel: Bullet Velocity benefit improved from 15% to 20%. • 22" Impulse HB-762 Barrel: Recoil Control benefit improved from 20% to 25%. • Shock Shield Stock: Recoil Control benefit improved from 15% to 20%.
Damage Adjustments All Modes • Medium Damage Range increased from 20m to 21m. • Minimum Damage Range start increased from 20m to 21m. Additional Adjustments • Aim Down Sight speed improved from 190ms to 170ms. Attachment Adjustments BR/RES Only • 14.8" Perigee Barrel: Damage Range benefit improved from 12% to 18%.
Damage Adjustments All Modes • Maximum Damage reduced from 31 to 30. Additional Adjustments • Aim Down Sight speed slowed from 165ms to 175ms. BR/RES Only • Vertical and Horizontal Recoil increased by 10%. Attachment Adjustments BR/RES Only • H-9mm Precision Comp: Vertical Recoil Control benefit reduced from 25% to 15%. • 12" MFS Sidewinder Barrel: Bullet Velocity benefit reduced from 20% to 10%. • 12" MFS Sidewinder Barrel: Horizontal Recoil Control benefit reduced from 18% to 12%.
Damage Adjustments • Maximum Damage increased from 39 to 40. • Maximum Damage Range increased from 12.5m to 13m. • Medium Damage increased from 34 to 36. • Medium Damage Range increased from 21m to 23.5m. • Minimum Damage Range start increased from 21m to 23.5m. Additional Adjustments • Lower Torso multiplier increased from 0.9x to 0.95x. • Vertical and Horizontal Recoil reduced by 10%. Attachment Adjustments • 14.5" VAS Ashe Barrel: Damage Range benefit improved from 12% to 18%. • K&S Compensator: Vertical Recoil Control benefit improved from 12% to 18%.
Damage Adjustments All Modes • Maximum Damage reduced from 48 to 38. • Medium Damage Range increased from 55m to 60m. • Minimum Damage Range start increased from 55m to 60m. Additional Adjustments BR/RES Only • Bullet Velocity increased from 890m/s to 900m/s. Attachment Adjustments BR/RES Only • 19.2" Greaves-C5 Barrel: Bullet Velocity penalty reduced from 6% to 4%. • 19.2" Greaves-C5 Barrel: Medium Damage Range benefit improved from 35% to 45%. • 7.62 Soviet FMJ: Bullet Velocity benefit improved from 14% to 20%. • 7.62 Soviet FMJ: Damage Range benefit improved from 14% to 18%.
Damage Adjustments All Modes • Maximum Damage increased from 48 to 49. • Minimum Damage increased from 38 to 40. Additional Adjustments BR/RES Only • Bullet Velocity increased from 900m/s to 920m/s. Attachment Adjustments BR/RES Only • 20" Imperial Barrel: Damage Range benefit improved from 15% to 22%. • 7.62 NATO FMJ: Bullet Velocity benefit improved from 14% to 20%. • 7.62 NATO FMJ: Damage Range benefit improved from 14% to 18%. • Redwell-90 Compensator: Vertical Recoil Control benefit improved from 15% to 20%. • Redwell 7.62 Brake: Vertical Recoil Control benefit improved from 5% to 12%.
Damage Adjustments All Modes • Medium Damage reduced from 35 to 32. • Medium Damage Range reduced from 52m to 47m. • Minimum Damage reduced from 29 to 28. • Minimum Damage Range start reduced from 52m to 47m. • Upper Torso multiplier reduced from 1x to 0.95x. Attachment Adjustments BR/RES Only • Monolithic Suppressor: Damage Range benefit reduced from 12% to 6%. • Monolithic Suppressor: Bullet Velocity benefit reduced from 20% to 10%. • Redwell 5.56 Compensator: Vertical Recoil benefit reduced from 20% to 10%. • RL-5.56 Brake: Vertical Recoil benefit reduced from 10% to 6%.
Attachment Adjustments • Buffer Springs: Recoil Control benefit improved from 10% to 15%. • 19.1" XR-Compulsion Barrel: Bullet Velocity penalty reduced from 6% to 4%. • 19.1" XR-Compulsion Barrel: Medium Damage Range benefit improved from 35% to 45%. • Bowen Sentry Foregrip: Horizontal Recoil Control benefit improved from 25% to 30%.
Damage Adjustments All Modes • Medium Damage increased from 30 to 31. • Minimum Damage increased from 27 to 28. • Headshot multiplier increased from 1.35x to 1.4x. • Lower Torso and Legs multipliers increased from 1x to 1.1x. BR/RES Only • Bullet Velocity increased from 870m/s to 900m/s. Attachment Adjustments BR/RES Only • Weighted Stock: Recoil Control benefit improved from 20% to 25%. • 17.1" Abdicator Barrel: Recoil Control benefit improved from 20% to 25%. • 5.56 NATO FMJ: Bullet Velocity benefit improved from 14% to 20%.
Adjustments • Fire Time reduced from 280ms to 170ms. • Received Flinch increased from 0.75 to 0.85. Attachment Adjustments • Carnation Fast Mag: ADS time slowed from 10ms to 15ms. • Hatch Quick Grip: ADS time improved from 65ms to 50ms. • Redwell Gorgon Grip: ADS time improved from 35ms to 30ms. • 1mW Instinct Laser Array: ADS time slowed from 15ms to 25ms.
Attachment Adjustments • 12-Gauge Masterkey: ADS spread improved from 3.2° to 2.9°. • 12-Gauge Masterkey: Vertical Recoil reduction improved from 10% to 25%. • 12-Gauge Masterkey: Horizontal Recoil reduced by 25%. • Improved visual recoil.
Damage Adjustments • Maximum Damage Range increased from 13.2m to 13.6m. • Medium Damage Range start increased from 13.2m to 13.6m. Additional Adjustments BR/RES Only • Vertical Recoil reduced by 8%. • Horizontal Recoil reduced by 12%. Attachment Adjustments BR/RES Only • 14" LTI Expedition Barrel: Damage Range benefit improved from 12% to 18%. • EAM Steady-90 Grip: Horizontal Recoil benefit improved from 20% to 25%. • EAM Steady-90 Grip: Sprinting Movement Speed improved from 5% to 8%. • Redwell Shade-X Suppressor: Vertical Recoil reduction improved from 11% to 15%.
Damage Adjustments All Modes • Maximum Damage Range reduced from 12.2m to 11.6m. • Medium Damage reduced from 25 to 24. • Medium Damage Range start reduced from 12.2m to 11.6m. • Upper Torso multiplier reduced from 1.05x to 1x. Attachment Adjustments BR/RES Only • 12" MFS Sidewinder Barrel: Recoil Control benefit reduced from 25% to 18%.
Damage Adjustments • Medium Damage increased from 31 to 34. Additional Adjustments • Aim Down Sight speed improved from 190ms to 170ms.
Adjustments BR/RES Only • Recoil Deviation reduced by 15%. Attachment Adjustments BR/RES Only • 14" Rockleigh Barrel: Damage Range benefit improved from 12% to 18%. • Accelerated Recoil System: Vertical Recoil benefit improved from 8% to 12%.
Damage Adjustments All Modes • Medium Damage Range reduced from 55m to 50m. • Minimum Damage increased from 22 to 29. • Minimum Damage Range start reduced from 55m to 50m. Additional Adjustments • Bullet Velocity reduced from 920m/s to 900m/s. Attachment Adjustments BR/RES Only • 25" EAM Heavy Barrel: Recoil Control benefit reduced from 25% to 18%.
Damage Adjustments All Modes • Minimum Damage reduced from 31 to 29. Additional Adjustments • Horizontal Recoil increased by 15%. • Vertical Recoil increased by 15%. • Sprint to Fire improved from 253ms to 240ms. Attachment Adjustments • 16.5" Greaves Bellum Barrel: Recoil Control benefit reduced from 25% to 15%.
BR/RES Only • Horizontal Recoil reduced by 10%. • Recoil Deviation reduced by 20%. Attachment Adjustments BR/RES Only • Eclipse 7.62 Brake: First Shot Recoil Control improved from 70% to 85%. • Eclipse 7.62 Brake: Vertical Recoil benefit improved from 12% to 16%. • VAS Convergence Foregrip: Bullet Deviation reduction improved from 50% to 70%.
Attachment Adjustments • Assault Frame: ADS movement speed benefit increased from 50 to 70. • Assault Frame: Charge Time reduced from 0.5s to 0.45s.
Adjustments All Modes • Sprint to Fire increased from 230ms to 240ms. • Tactical Sprint to Fire changed from 360ms to 270ms. • Slide to Fire increased from 430ms to 440ms. • Dive to Fire increased from 510ms to 520ms. Attachment Adjustments BR/RES • Adept Skiff Stock: Movement Speed bonus reduced. • Adept Skiff Stock: Crouch Movement Speed bonus reduced by 0.2m/s. • Adept Skiff Stock: Sprint Speed bonus slightly reduced. • Modus-R Underbarrel: Sprint Speed bonus slightly reduced.
Attachment Adjustments • Burst Fire Rate increased from 600RPM to 750RPM.
Adjustments All Modes • Sprinting Speed increased from 6.8m/s to 7m/s. • ADS movement penalty reduced from 20% to 17.5%. BR/RES • Reload Speed improved by 12%.
Adjustments All Modes • Sprinting Speed increased from 6.8m/s to 7m/s. • ADS movement penalty reduced from 30% to 25%. BR/RES • Reload Speed improved by 12%.
Attachment Adjustments • Echo 12 Backlash: Detonation delay reduced from 200ms to 150ms.
Adjustments All Modes • Headshot multiplier reduced from 1.18x to 1.14x. • Upper Torso multiplier reduced from 0.95x to 0.92x. • Lower Torso multiplier reduced from 0.95x to 0.88x. • Slide to Fire improved from 340ms to 330ms. • Dive to Fire improved from 420ms to 410ms. BR/RES • Horizontal Recoil increased by 8%.
Adjustments All Modes • Slide to Fire improved from 320ms to 310ms. • Dive to Fire improved from 400ms to 390ms. Attachment Adjustments BR/RES • Enhanced Cycle System: Damage Range penalty reduced from 20% to 10%. • Enhanced Cycle System: Vertical Recoil penalty reduced from 20% to 10%. • Enhanced Cycle System: Horizontal Recoil penalty reduced from 25% to 12%.
Damage Adjustments All Modes • Maximum Damage Range reduced from 13m to 12.2m. • Medium Damage reduced from 27 to 25. • Medium Damage Range shifted from 13-21m to 12.2-21m. Additional Adjustments All Modes • Slide to Fire improved from 360ms to 350ms. • Dive to Fire improved from 440ms to 430ms. Attachment Adjustments BR/RES • Wildfire: Now reduces Hip Spread while sprinting by 15%.
Attachment Adjustments • Cinder Stock: ADS speed benefit improved from 11% to 18%. • EMT3 Radix Stock: ADS speed penalty reduced from 19% to 6%. • EMT3 Radix Stock: ADS movement speed penalty reduced from 12% to 5%. • Malaise-64 Stock: ADS speed penalty reduced from 13% to 5%. • 11.7" Cinerous Barrel: ADS speed benefit improved from 10% to 16%. • 11.7" Cinerous Barrel: ADS movement speed penalty reduced from 6% to 4%. • Balter Control Grip: Recoil Control reduced (8% to 6%). • Balter Control Grip: First Shot Recoil reduced (60% to 55%). • 3mW Motion Laser: Recoil Stabilization reduced by ~5%. • EAM Steady-90 Grip: Horizontal Recoil Control reduced from 20% to 15%. • VAS Drift Lock Foregrip: Horizontal Recoil Control reduced from 30% to 24%. • Vitalize Handstop: Horizontal Recoil Control reduced from 20% to 17%.
Adjustments BR/RES • Horizontal Recoil increased by ~5%.
Attachment Adjustments • Hammer Platoon Pad: ADS movement speed benefit improved from 19% to 25%. • Oberon Tactical Pad: ADS speed benefit improved from 12% to 18%. • 8.5" VAS Radiant Barrel: ADS speed benefit improved from 14% to 20%. • 8.6" Orbital Light Barrel: ADS speed benefit improved from 14% to 22%.
Adjustments All Modes • Aim Down Sight speed improved from 245ms to 235ms. Attachment Adjustments BR/RES • 14.9" Tourville Sprint Barrel: Medium Damage Range 1 benefit improved from 35% to 40%. • Monolithic Suppressor: Bullet Velocity benefit improved from 20% to 25%. • Monolithic Suppressor: Damage Range benefit improved from 12% to 18%. • Bolt Carrier: Now improves Burst Fire Cooldown by 6%. • Bolt Carrier: Recoil penalties increased.
Damage Adjustments All Modes • Maximum Damage reduced from 40 to 38. Additional Adjustments All Modes • Bullet Velocity reduced from 915m/s to 890m/s. • Horizontal Recoil increased by 8%. Attachment Adjustments BR/RES • 17.6" LTI Grav-4 Barrel: Recoil Control benefit reduced from 20% to 15%. • V-Last Control Pad: Recoil Control benefit reduced from 30% to 20%. • Contorso Pad: Recoil Control benefit reduced from 25% to 15%.
Damage Adjustments • Maximum Damage Range increased from 35m to 40m. • Medium Damage increased from 41 to 42. • Medium Damage Range shifted from 35-52m to 40-55m. • Minimum Damage Range start increased from 52m to 55m. • Lower Arm and Hand multipliers increased from 1x to 1.07x. • Aim Down Sight speed improved from 245ms to 235ms. Attachment Adjustments • Rhodes Drum Mag: Reload Speed improved by 10%. • ANVL Conversion: Final Fire Rate increased from 333RPM to 400RPM. • ANVL Conversion: Bullets to reach max fire rate increased from 18 to 22. • ANVL Conversion: Fire rate reset time improved from 370ms to 240ms.
Adjustments • View Kick and Gun Kick strength and deviation increased by ~5%.
Damage Adjustments All Modes • Maximum Damage Range increased from 30m to 36m. • Medium Damage Range increased from 55m to 60m. • Minimum Damage Range start increased from 55m to 60m. • Arm and Hand multipliers increased from 1x to 1.2x. • Aim Down Sight speed improved from 240ms to 230ms. Attachment Adjustments BR/RES • Griffon Reserve Extended II: Reload Speed improved by 10%. • 18.9" Westerlies Barrel: Medium Damage Range 1 benefit improved from 35% to 40%.
Damage Adjustments • Maximum Damage Range increased from 35m to 42m. • Minimum Damage Range start increased from 35m to 42m. Additional Adjustments • Aim Down Sight speed improved from 290ms to 270ms. • Burst Interval delay improved from 280ms to 260ms. Attachment Adjustments • MFS Penta Burst Mod: Bullet Velocity penalty reduced from 12% to 6%. • MFS Penta Burst Mod: Recoil penalty reduced from 60% to 40%.
All Modes • Maximum Damage Range increased from 45m to 50m. • Minimum Damage Range start increased from 45m to 50m. • Bullet Velocity increased from 900m/s to 920m/s. • Upper Torso multiplier increased from 1x to 1.04x. Additional Adjustments - BR/RES Only • Horizontal Recoil reduced by 10%. • Recoil Deviation reduced by 10%.
All Modes • Maximum Damage increased from 45 to 47. • Rate of Fire reduced from 652rpm to 638rpm.
BR/RES Only • Monolithic Suppressor: Bullet Velocity benefit reduced from 20% to 10%. • Monolithic Suppressor: Damage Range benefit reduced from 12% to 6%.
All Modes • Maximum Damage Range reduced from 37m to 32m. • Medium Damage Range reduced from 60m to 52m. • Minimum Damage Range start reduced from 60m to 52m. Additional Adjustments - BR/RES Only • Vertical Recoil increased by 10%. • Horizontal Recoil increased by 10%.
BR/RES Only • Horizontal Recoil reduced by 8%. • Recoil Deviation reduced by 5%. Attachment Adjustments - BR/RES Only • EAM Tatter Stock: Recoil Control benefit improved from 10% to 18%. • Frigate Control Stock: Recoil Control benefit improved from 20% to 25%.
Attachment Adjustments • Auto Strike Conversion: Recoil increased by 20%. • Auto Strike Conversion: 10% Bullet Velocity benefit removed.
Adjustments • Titan Wield: Fixed an issue causing damage to be lower than intended.
Damage Adjustments • Maximum Damage increased from 35 to 36. • Vertical Recoil reduced by 8%. • Horizontal Recoil reduced by 12%. • Recoil Deviation reduced by 15%. • Bullet Velocity increased from 910m/s to 930m/s. • Lower Torso and Leg multipliers increased from 1x to 1.04x.
Adjustments • Aim Down Sight Pellet Spread increased from 3.26° to 3.65°. Attachment Adjustments • Akita Full Bore-12: Tac Stance ADS Pellet Spread improvement reduced. • Beadline Tactical Pad: Tac Stance ADS Pellet Spread improvement reduced.
Damage Adjustments • Maximum Damage Range reduced from 13m to 12m. • Medium Damage reduced from 23 to 21. • Medium Damage Range reduced from 22m to 20m. • Minimum Damage Range start reduced from 22m to 20m. • Recoil increased by 8%. • Headshot multiplier reduced from 1.2x to 1.16x. • Aim Down Sight speed slowed from 160ms to 175ms.
Damage Adjustments • Maximum Damage Range increased from 12.5m to 13m. • Medium Damage Range start increased from 12.5m to 13m. Attachment Adjustments • H-9mm Precision Comp: Vertical Recoil benefit improved from 18% to 25%.
Damage Adjustments • Maximum Damage Range increased from 12.5m to 13m. • Medium Damage Range start increased from 12.5m to 13m. • Rate of Fire increased from 952rpm to 968rpm. • Aim Down Sight speed improved from 170ms to 160ms.
Attachment Adjustments • K&S Compensator: Vertical Recoil benefit improved from 15% to 20%. • Goliath Steady Grip: Vertical Recoil benefit improved from 15% to 20%.
Attachment Adjustments • MFS Counterforce-C1 Stock: Recoil Control benefit improved from 25% to 30%. • 25" EAM Heavy Barrel: Recoil Control benefit improved from 20% to 25%. • 19.4" Stimulus Barrel: Horizontal Recoil Control benefit improved from 18% to 25%.
Damage Adjustments • Minimum Damage increased from 36 to 38.
Attachment Adjustments • Monolithic Suppressor: Bullet Velocity benefit reduced from 20% to 10%. • Monolithic Suppressor: Damage Range benefit reduced from 12% to 6%. • Bowen Linchpin Stock: Recoil Control benefit reduced from 15% to 10%.
Adjustments • Bullet Velocity increased from 720m/s to 745m/s.
Adjustments • Reload Speed improved by 25%. • Recoil reduced by 30%. • Bullet Velocity increased from 910m/s to 950m/s. • Aim Down Sight Speed improved from 290ms to 270ms. Attachment Adjustments • LTI-LM Brake: Vertical Recoil benefit improved from 10% to 20%. • LTI-LM Brake: First Shot Recoil Control benefit improved from 50% to 70%. • Watchdog Compensator: Vertical Recoil benefit improved from 18% to 30%. • 17.3" LTI Fluted X-35 Barrel: Bullet Velocity benefit improved from 18% to 28%. • 18" Invictus Barrel: Damage Range benefit improved from 15% to 20%.
All adjustments apply to the Autostrike-X8 Conversion. Damage Adjustments • Maximum Damage reduced from 29 to 27. • Maximum Damage Range reduced from 45m to 40m. • Medium Damage reduced from 24 to 23. • Medium Damage Range reduced from 60m to 52m. • Minimum Damage reduced from 21 to 20. • Minimum Damage Range start reduced from 60m to 52m. • Lower Torso and Leg multipliers reduced from 1x to 0.9x.
Damage Adjustments • Maximum Damage increased from 33 to 35. • Recoil Deviation reduced by 15%. • Horizontal Recoil reduced by 8%. Attachment Adjustments • Hawker Series 45: Vertical Recoil benefit improved from 15% to 20%. • Bounty Grip: Vertical Recoil benefit improved from 13% to 18%. • Skeletonized Grip: Horizontal Recoil benefit improved from 22% to 26%.
Adjustments • Aim Down Sight Speed improved from 175ms to 165ms. • Vertical and Horizontal Recoil reduced by 10%. Attachment Adjustments • 13.6" Mercurial Barrel: Damage Range benefit improved from 12% to 18%. • 11.3" Blackstar Barrel: Medium Damage Range benefit improved from 35% to 45%. • Hawker Series 45: Vertical Recoil benefit improved from 10% to 18%.
Adjustments • Headshot multiplier increased from 1.1x to 1.12x. • Sprinting Movement Speed increased from 7.3m/s to 7.4m/s. • Aim Down Sight Movement Speed increased from 3.4m/s to 3.5m/s. • Aim Down Sight Speed improved from 180ms to 170ms.
Damage Adjustments • Minimum Damage increased from 37 to 38. • Bullet Velocity increased from 910m/s to 930m/s.
Damage Adjustments • Minimum Damage increased from 35 to 36. • Upper Arm multiplier increased from 1x to 1.07x. • Aim Down Sight speed improved from 260ms to 245ms. Attachment Adjustments • 18" Rapid Sterling Barrel: Horizontal Recoil benefit improved from 15% to 20%. • 18" Rapid Sterling Barrel: Medium Damage Range benefit improved from 35% to 40%. • VAS TH-09 Stock: Vertical and Horizontal Recoil Control benefit improved from 5% to 10%. • Winch Stock: Vertical and Horizontal Recoil Control benefit improved from 10% to 15%.
Attachment Adjustments • Monolithic Suppressor: Damage Range benefit reduced from 12% to 8%. • Monolithic Suppressor: Bullet Velocity benefit reduced from 10% to 5%. • 19" Virtuous-Op Barrel: Bullet Velocity benefit reduced from 15% to 8%. • 19" Virtuous-Op Barrel: Vertical and Horizontal Recoil Control benefit reduced from 15% to 8%. • Furrow Control Stock: Recoil Control benefit reduced from 18% to 10%.
• Reserve ammo reduced by 4. Attachment Adjustments • MFS Airstrike Mag: Reserve ammo reduced by 8. • Aberrant Grip: No longer improves Sprinting Movement Speed.
Adjustments • Fixed an issue preventing the low ammo warning from displaying.
Attachment Adjustments • 5.2" Anvil Barrel: • Vertical Recoil Control penalty reduced from 50% to 30%. • Recoil Gun Kick penalty reduced from 49% to 30%.
Attachment Adjustments • 4.9" Omen Barrel: • Vertical Recoil Control penalty reduced from 50% to 30%. • Recoil Gun Kick penalty reduced from 49% to 30%. • Bolt Carrier Group: Horizontal Recoil Control penalty reduced from 25% to 20%.
Attachment Adjustments • 21" LTI Infinity Barrel: Now also improves Flinch Resistance by 15%. • 15" Fringe Barrel: ADS Time improvement increased from 20ms to 33ms. • Stalwart-5 Handguard: Flinch Resistance improvement reduced from 35% to 20%. • Phantom-V Fast Mag: ADS Time improvement increased from 15ms to 23ms. • Lethal Absorb Stock: Flinch Resistance improvement reduced from 45% to 25%. • Lightshield Stock: Flinch Resistance improvement reduced from 25% to 15%. • L9 Vertigo Grip: Now also improves Flinch Resistance by 20%. • L.T. Sling Grip: ADS Time improvement increased from 40ms to 55ms. • Transit Ion Grip: ADS Time improvement increased from 20ms to 30ms. • 1mW Instinct Laser Array: ADS Time improvement increased from 17ms to 27ms. • 5mw Lockkstep Laser (Strelok Laser): Hip to ADS spread now starts tightening at 50% ADS transition.
Attachment Adjustments • VS Poise Grip: Now also improves Flinch Resistance by 20%. • Stabil Heavy Pad: Flinch Resistance improvement reduced from 45% to 20%. • Outpost Raider Pad: Flinch Resistance improvement reduced from 17% to 12%. • 5mw Lockkstep Laser (Strelok Laser): Hip to ADS spread now starts tightening at 50% ADS transition.
Attachment Adjustments • 22.4" Strand Barrel: Now also improves Flinch Resistance by 10%. • EMT3 Vanquish Riser: Flinch Resistance improvement reduced from 17% to 10%. • Freehold Control Grip: Now also improves Flinch Resistance by 15%. • Friction Stock: Flinch Resistance improvement reduced from 30% to 15%. • Flourish Full Stock: Flinch Resistance improvement reduced from 15% to 10%. • 5mw Lockkstep Laser (Strelok Laser): Hip to ADS spread now starts tightening at 50% ADS transition.
Attachment Adjustments • Hawker Syncretic Grip: Now also improves Flinch Resistance by 20%. • Hawker Steadfast Stock: Flinch Resistance improvement reduced from 45% to 25%. • 27.4" Teleos Range Barrel: Now also improves Flinch Resistance by 15%. • Knitline Focus Grip: Flinch Resistance improvement reduced from 35% to 20%. • Requiem-ZW Stock: Flinch Resistance improvement reduced from 25% to 15%. • 5mw Lockkstep Laser (Strelok Laser): Hip to ADS spread now starts tightening at 50% ADS transition.
Attachment Adjustments • XM325 Titan Wield: • Now correctly has a 40% damage penalty. • Now correctly has a 25% hipfire penalty. • 18" RistRauch S-100 Barrel: ADS Time improvement increased from 20ms to 24ms. • Strider Handstop: • Movement Speed improvement increased by 0.1m/s. • ADS Movement Speed improvement increased by 0.1m/s. • Parallel Foregrip: • No longer harms Recoil Gun Kick and Vertical Recoil Control. • ADS Spread improved from 1.45 degrees to 1.25 degrees. • Wessi Fast Belt: ADS Time improvement increased from 10ms to 20ms. • Rist Rauch Recon Stock: ADS Movement Speed improvement increased by 0.2m/s. • 1mW Instinct Laser Array: ADS Time improvement increased from 15ms to 20ms.
Attachment Adjustments • Envoy Foregrip: • Movement Speed improvement increased by 0.1m/s. • Sprinting Movement Speed improvement increased by 0.1m/s. • Parallel Foregrip: • No longer harms Recoil Gun Kick and Vertical Recoil Control. • ADS Spread improved from 1.75 degrees to 1.45 degrees. • Samarskiy Overdive Belt: Now takes longer to overheat. • Pythian-VI Grip: ADS Time improvement increased from 65ms to 75ms. • Eldritch Ergo Grip: ADS Time improvement increased from 35ms to 45ms. • Echidna Aim Stock: ADS Movement Speed improvement increased by 0.1m/s. • Voda Flounce Stock: • Movement Speed improvement increased by 0.1m/s. • Sprinting Movement Speed improvement increased by 0.1m/s. • Taction Control Stock: • Vertical Recoil Control improvement increased from 15% to 21%. • Horizontal Recoil Control improvement increased from 15% to 21%. • Recoil Gun Kick improvement increased from 15% to 21%. • 1mW Instinct Laser Array: ADS Time improvement increased from 13ms to 17ms.
Attachment Adjustments • MFS Heatshield Belt Fed (Prestige Attachment): Now correctly adds 0.75 degrees of ADS Spread.
Adjustments • Fixed an issue preventing flashlight visuals on the MFS Pulse Fire Taclight from functioning.
Attachment Adjustments • MFS XK-Lite Stock (Prestige Attachment): Now also improves Sprint to Fire Time by 25ms.
Attachment Adjustments • 8.6" MFS Stratus-X Barrel (Prestige Attachment): • Vertical Recoil Control improvement increased from 30% to 35%. • Horizontal Recoil Control improvement increased from 30% to 35%. • Recoil Gun Kick improvement increased from 30% to 35%. • Bolt Carrier Group: Horizontal Recoil Control penalty reduced from 20% to 15%.
Attachment Adjustments • 14.6" MFS Pulse Load+ Barrel (Prestige Attachment): Jumping and Landing Stability improvement increased from 40% to 60%.
Attachment Adjustments • Bolt Carrier Group: Horizontal Recoil Control penalty reduced from 25% to 15%.
Adjustments • Integrated launcher Rate of Fire increased from 171RPM to 240RPM. Attachment Adjustments • Mirage Tandem Launcher (Prestige Attachment): Burst Fire Delay improved from 300ms to 200ms.
Attachment Adjustments • AutoStrike-X8 Conversion: Minimum Damage increased from 19 to 21. • AutoStrike-X8 Conversion: Reload speed improved by 15%. • AutoStrike-X8 Conversion: Recoil deviation reduced by 10%. • AutoStrike-X8 Conversion: Horizontal and vertical recoil reduced by 12%. • AutoStrike-X8 Conversion: Bullet velocity benefit increased from 5% to 10%.
Damage Adjustments • Maximum Damage increased from 25 to 26. Additional Adjustments • Vertical and horizontal recoil reduced by 12%. • Recoil deviation reduced by 10%. • Lower Torso and Leg multipliers increased from 0.9x to 0.96x. • Bullet velocity increased from 880m/s to 900m/s. • ADS speed improved from 265ms to 245ms.
Damage Adjustments • Medium Damage Range 1 end increased from 70m to 75m. • Minimum Damage Range start increased from 70m to 75m. Additional Adjustments • Flinch resistance increased by 15%. • ADS speed improved from 290ms to 270ms. • Sprint to Fire speed improved from 250ms to 230ms. • Movement speed increased from 4.4m/s to 4.6m/s. • ADS movement speed increased from 2.4m/s to 2.6m/s. Attachment Adjustments • RL-7.62 Compensator: Vertical recoil control improved from 12% to 20%. • 20" Mach-78 Barrel: Horizontal recoil control improved from 10% to 15%. • 20" Mach-78 Barrel: Bullet velocity penalty reduced from 10% to 5%. • Bowern Sentry Foregrip: Horizontal recoil control improved from 20% to 25%. • LTI Precision Grip: Horizontal recoil control improved from 15% to 22%.
Additional Adjustments • Sprint to Fire speed improved from 168ms to 155ms. • ADS speed improved from 300ms to 280ms. Attachment Adjustments • 17" Overload Barrel: ADS pellet spread benefit improved from 25% to 30%. • Breacher Precision Choke: ADS pellet spread benefit improved from 15% to 20%.
Attachment Adjustments • Echo Modified Choke: ADS pellet spread benefit improved from 10% to 15%.
Damage Adjustments • Maximum Damage Range reduced from 13.2m to 12.2m. • Medium Damage Range reduced from 21.5m to 20m. • Minimum Damage Range start reduced from 21.5m to 20m. • Headshot multiplier reduced from 1.15x to 1.12x. • Arm multipliers reduced from 1x to 0.85x. • Lower Torso and Leg multipliers reduced from 0.9x to 0.85x.
Additional Adjustments • ADS speed improved from 170ms to 160ms. • Rate of Fire increased from 909rpm to 923rpm. Attachment Adjustments • 11" Raugh GL-R Barrel: ADS speed benefit improved from 9% to 15%. • 11" Raugh GL-R Barrel: ADS movement speed penalty reduced from 6% to 3%. • Skeletonized Grip: Horizontal recoil control improved from 16% to 22%. • Skeletonized Grip: ADS speed penalty reduced from 9% to 4%. • VAS Interlock Stock: ADS movement speed penalty reduced from 12% to 4%. • VAS Interlock Stock: ADS speed penalty reduced from 18% to 9%. • VAS Interlock Stock: Recoil control benefit improved from 20% to 25%.
Damage Adjustments • Maximum Damage increased from 32 to 33. Attachment Adjustments • Hawker-9 Brake: Vertical recoil control improved from 6% to 10%. • EMT3 Vulpine Grip: Horizontal recoil control improved from 15% to 20%. • EMT3 Vulpine Grip: ADS speed penalty reduced from 9% to 4%.
Damage Adjustments • Maximum Damage Range increased from 12.5m to 13.5m. • Medium Damage increased from 40 to 41. • Medium Damage Range end increased from 22m to 23m. • Minimum Damage Range start increased from 22m to 23m. • Upper Torso and Arm multipliers increased from 0.9x to 0.95x. Attachment Adjustments • 16.5" Predator Barrel: Bullet velocity benefit improved from 12% to 20%. • 16.5" Predator Barrel: Medium Damage Range 1 benefit improved from 35% to 45%. • Delta Axis Grip: Horizontal recoil control improved from 13% to 18%. • Delta Axis Grip: ADS speed penalty reduced from 8% to 4%. • Hawker Stabilized MK.II: Vertical recoil control improved from 5% to 12%.
Damage Adjustments • Medium Damage Range 1 end increased from 22m to 23m. • Upper Torso and Arm multipliers increased from 0.9x to 0.95x. Attachment Adjustments • 8.5" VAS Radiant Barrel: ADS movement speed penalty reduced from 6% to 3%. • 8.5" VAS Radiant Barrel: ADS speed benefit improved from 9% to 14%. • Dulcet Control Grip: Horizontal recoil control improved from 15% to 20%. • Dulcet Control Grip: ADS speed penalty reduced from 9% to 4%. • Bowen Resolute Pad: ADS speed penalty reduced from 11% to 7%. • Heavy Bound Pad: ADS speed penalty reduced from 17% to 9%. • Heavy Bound Pad: ADS movement speed penalty reduced from 13% to 4%.
Attachment Adjustments • 16" OS-Density Barrel: Reload speed improved by 15%. • 16" OS-Density Barrel: Bullet velocity benefit increased from 15% to 20%. • Hawker-472 Compensator: Vertical recoil control improved from 8% to 20%. • Novaburst Brake: Vertical recoil control improved from 5% to 15%. • 4.73 Caseless FMJ: Damage Range set to 14%. • 4.73 Caseless FMJ: Bullet Velocity set to 14%. • 4.73 Caseless FMJ: Inflicted Flinch set to 10%.
Damage Adjustments • Minimum Damage increased from 21 to 22. Additional Adjustments • Horizontal recoil reduced by 10%. • Vertical recoil reduced by 8%. Attachment Adjustments • Barrage Extended Mag: Reload time improved by 12%. • Vagrant-93 Stock: ADS speed benefit improved from 9% to 15%. • Pathfinder-Skel Stock: ADS speed benefit improved from 7% to 18%. • Pathfinder-Skel Stock: Sprint to Fire speed benefit improved from 10% to 20%. • EAM Steady-90 Grip: Movement speed benefit improved from 9% to 12%. • EAM Steady-90 Grip: Sprint speed benefit improved from 3% to 8%. • Sentry Pro Handstop: Horizontal recoil control improved from 10% to 15%. • 19.4" Stimulus Barrel: ADS movement speed benefit improved from 6% to 10%. • 5.7x28mm FMJ: Damage Range set to 14%. • 5.7x28mm FMJ: Bullet Velocity set to 14%. • 5.7x28mm FMJ: Inflicted Flinch set to 10%.
Damage Adjustments • Minimum Damage increased from 34 to 35. Additional Adjustments • Bullet velocity increased from 870m/s to 900m/s. Attachment Adjustments • Rhodes Drum Mag: Reload time improved by 23%. • 18" Rapid Sterling Barrel: Bullet velocity penalty reduced from 10% to 4%. • 18" Rapid Sterling Barrel: Medium Damage Range 1 benefit improved from 25% to 35%. • 18" Rapid Sterling Barrel: Horizontal recoil control improved from 10% to 15%. • 17" Greaves Scourge Barrel: Bullet velocity benefit improved from 15% to 18%. • Redwell-90 Compensator: Vertical recoil control improved from 8% to 15%. • Recoil Sync Unit: Recoil control benefit improved from 5% to 10%. • 7.62 NATO FMJ: Damage Range set to 14%. • 7.62 NATO FMJ: Bullet Velocity set to 14%. • 7.62 NATO FMJ: Inflicted Flinch set to 10%.
Adjustments • Recoil deviation reduced by 10%. • Vertical recoil reduced by 5%. • Horizontal recoil reduced by 5%. • Bullet velocity increased from 870m/s to 905m/s. Attachment Adjustments • Mandible Extended Mag: Reload speed improved by 15%. • 21" Turbine Booster Barrel: Horizontal recoil control improved from 15% to 20%. • Redwell 5.56 Compensator: Vertical recoil control improved from 16% to 20%. • RL-5.56 Brake: Vertical recoil control improved from 8% to 15%. • Horus Accuracy Grip: Horizontal recoil control improved from 12% to 18%. • Horus Accuracy Grip: ADS speed penalty reduced from 6% to 3%. • 5.56 NATO FMJ: Damage Range set to 14%. • 5.56 NATO FMJ: Bullet Velocity set to 14%. • 5.56 NATO FMJ: Inflicted Flinch set to 10%.
Damage Adjustments • Maximum Damage reduced from 33 to 32. • Maximum Damage Range reduced from 45m to 38m. • Medium Damage reduced from 26 to 25. • Medium Damage Range reduced from 60m to 52m. • Minimum Damage Range start reduced from 60m to 52m. Attachment Adjustments • Bowen Bulwark Mag: Reload time improved by 10%.
Attachment Adjustments • Griffon Reserve Extended II: Reload speed improved by 15%. • 18.9" Westerlies Barrel: Bullet velocity penalty reduced from 10% to 5%. • 18.9" Westerlies Barrel: Horizontal recoil control improved from 10% to 15%. • 18.9" Westerlies Barrel: ADS movement speed benefit improved from 7% to 10%. • Sapper Guard Handstop: Movement speed benefit improved from 7% to 10%. • Sapper Guard Handstop: Sprint speed benefit improved from 2% to 8%. • Redwell Carrion Stock: ADS speed benefit improved from 8% to 12%. • Stratagem Tight Stock: ADS speed benefit improved from 6% to 10%. • Stratagem Tight Stock: Sprint to Fire speed benefit improved from 10% to 15%. • 5.56 NATO FMJ: Damage Range set to 14%. • 5.56 NATO FMJ: Bullet Velocity set to 14%. • 5.56 NATO FMJ: Inflicted Flinch set to 10%.
Damage Adjustments • Minimum Damage increased from 29 to 30. Attachment Adjustments • Saber Pack Heavy Drum: Reload time improved by 20%. • 17" Bystro Speed Barrel: Horizontal recoil benefit improved from 20% to 25%. • EMT3 Compensator: Vertical recoil benefit improved from 15% to 20%. • Kronos Heavy Grip: ADS speed penalty reduced from 6% to 3%. • Kronos Heavy Grip: Horizontal recoil control improved from 18% to 25%. • 7.62 Soviet FMJ: Damage Range set to 14%. • 7.62 Soviet FMJ: Bullet Velocity set to 14%. • 7.62 Soviet FMJ: Inflicted Flinch set to 10%.
Damage Adjustments • Medium Damage increased from 33 to 35. • Bullet Velocity increased from 880m/s to 900m/s.
Damage Adjustments • Medium Damage Range 1 reduced from 58m to 50m. • Minimum Damage Range start reduced from 58m to 50m. • Rate of Fire reduced from 582rpm to 392rpm. • Bullet Velocity reduced from 900m/s to 860m/s.
Attachment Adjustments • Corpus-x3 Stock: ADS speed benefit improved from 11% to 15%. • Corpus-x3 Stock: Flinch resistance penalty reduced from 15% to 5%. • Satellite Skeleton Stock: ADS speed benefit improved from 5% to 10%. • Satellite Skeleton Stock: Sprint to Fire benefit improved from 8% to 12%. • Bolt Carrier Group: Rate of Fire benefit reduced from 10% to 4%. • Bolt Carrier Group: Damage Range penalty increased from 10% to 20%.
Damage Adjustments • Medium Damage increased from 28 to 30. • Upper, Lower and Arm multipliers increased from 0.92x to 0.95x. • Aim Down Sight speed improved from 180ms to 170ms. Attachment Adjustments • Ventral Stock: ADS speed benefit improved from 12% to 15%. • Ventral Stock: Flinch resistance penalty reduced from 15% to 5%.
Adjustments • Aim Down Sight speed improved from 185ms to 175ms. Attachment Adjustments • Londra Step Stock: ADS speed benefit improved from 11% to 15%. • Londra Step Stock: Flinch resistance penalty reduced from 15% to 5%. • Vectra Tactical Stock: ADS speed benefit improved from 6% to 10%. • Vectra Tactical Stock: Sprint to Fire benefit improved from 8% to 12%.
Damage Adjustments • Medium Damage increased from 26 to 27. • Upper Torso and Arm multipliers increased from 1x to 1.05x. • Recoil deviation reduced by 12%. • Vertical recoil reduced by 7%. • Horizontal recoil reduced by 8%. • Aim Down Sight speed improved from 180ms to 165ms. • Sprint to Fire speed improved from 120ms to 110ms. • Movement speed increased from 4.9m/s to 5.1m/s. • Sprinting Movement speed increased from 7.4m/s to 7.5m/s. • ADS Movement speed increased from 3.4m/s to 3.6m/s. Attachment Adjustments • Talos Pad: ADS speed benefit improved from 12% to 15%. • Talos Pad: Flinch resistance penalty reduced from 15% to 5%. • Constrictor Pad: ADS speed benefit improved from 9% to 12%. • Constrictor Pad: Sprint to Fire benefit improved from 8% to 13%.
Damage Adjustments • Medium Damage reduced from 34 to 31. • Rate of Fire reduced from 750rpm to 706rpm. Attachment Adjustments • K-1 Pedal Stock: ADS speed benefit improved from 11% to 15%. • K-1 Pedal Stock: Flinch resistance penalty reduced from 15% to 5%. • VAS Tactical Scale Stock: ADS speed benefit improved from 5% to 10%. • VAS Tactical Scale Stock: Sprint to Fire benefit improved from 8% to 12%.
Damage Adjustments • Maximum Damage Range increased from 12m to 12.5m. • Medium Damage Range 1 increased from 20.5m to 21m. • Aim Down Sight speed improved from 185ms to 170ms. • Sprint to Fire speed improved from 125ms to 110ms. • Vertical recoil reduced by 5%. Attachment Adjustments • Targil Orbiter Stock: ADS speed benefit improved from 12% to 15%. • Targil Orbiter Stock: Flinch resistance penalty reduced from 15% to 5%. • Cinder Stock: ADS speed benefit improved from 6% to 10%. • Cinder Stock: Sprint to Fire benefit improved from 8% to 13%.
Damage Adjustments • Medium Damage increased from 38 to 40. • Aim Down Sight speed improved from 195ms to 180ms. • Sprint to Fire speed improved from 140ms to 125ms. • Movement speed increased from 4.8m/s to 5m/s. Attachment Adjustments • Serval Q-Step Stock: ADS speed benefit improved from 11% to 15%. • Serval Q-Step Stock: Flinch resistance penalty reduced from 15% to 5%. • Converge Tactical Stock: ADS speed benefit improved from 6% to 10%. • Converge Tactical Stock: Sprint to Fire benefit improved from 8% to 12%.
Damage Adjustments • Maximum Damage Range increased from 13m to 13.8m. • Medium Damage Range 1 start increased from 13m to 13.8m. • Recoil deviation reduced by 10%. • Horizontal recoil reduced by 8%. • Aim Down Sight speed improved from 190ms to 175ms. • Sprint to Fire speed improved from 135ms to 120ms. • Movement speed increased from 4.8m/s to 5m/s. • ADS Movement speed increased from 3.3m/s to 3.4m/s. Attachment Adjustments • Hammer Platoon Pad: ADS speed benefit improved from 11% to 15%. • Hammer Platoon Pad: Flinch resistance penalty reduced from 15% to 5%. • Oberon Tactical Pad: ADS speed benefit improved from 9% to 12%. • Oberon Tactical Pad: Sprint to Fire benefit improved from 8% to 12%.
Adjustments • Bullet Velocity increased from 890m/s to 910m/s. Attachment Adjustments • Redwell Shade-X Suppressor: Bullet velocity penalty reduced from 13% to 6%. • Redwell Shade-X Suppressor: Damage range penalty reduced from 12% to 5%. • Lateral Precision Grip: Horizontal recoil control improved from 15% to 20%. • EAM Steady-90 Grip: Horizontal recoil control improved from 5% to 10%.
Damage Adjustments • Medium Damage increased from 24 to 25. • Bullet Velocity increased from 900m/s to 920m/s. • Recoil deviation reduced by 10%. Attachment Adjustments • Redwell Shade-X Suppressor: Bullet velocity penalty reduced from 13% to 6%. • Redwell Shade-X Suppressor: Damage range penalty reduced from 12% to 5%. • K&S Compensator: Vertical recoil benefit improved from 20% to 25%. • Lateral Precision Grip: Horizontal recoil control improved from 20% to 25%. • EAM Steady-90 Grip: Horizontal recoil control improved from 15% to 18%.
Attachment Adjustments • Redwell Shade-X Suppressor: Bullet velocity penalty reduced from 13% to 6%. • Redwell Shade-X Suppressor: Damage range penalty reduced from 12% to 5%. • Lateral Precision Grip: Horizontal recoil control improved from 12% to 18%. • EAM Steady-90 Grip: Horizontal recoil control improved from 5% to 10%.
Attachment Adjustments • Redwell Shade-X Suppressor: Bullet velocity penalty reduced from 13% to 6%. • Redwell Shade-X Suppressor: Damage range penalty reduced from 12% to 5%. • VAS Drift Lock Foregrip: Horizontal recoil control improved from 20% to 25%. • EAM Steady-90 Grip: Horizontal recoil control improved from 7% to 12%.
Attachment Adjustments • Redwell Shade-X Suppressor: Bullet velocity penalty reduced from 13% to 6%. • Redwell Shade-X Suppressor: Damage range penalty reduced from 12% to 5%. • Axis Shift Vertical Foregrip: Horizontal recoil control improved from 15% to 20%. • EAM Steady-90 Grip: Horizontal recoil control improved from 5% to 10%.
Damage Adjustments • Medium Damage reduced from 32 to 30. • Medium Damage Range 1 reduced from 62m to 55m. • Minimum Damage Range start reduced from 62m to 55m. Attachment Adjustments • Redwell Shade-X Suppressor: Bullet velocity penalty reduced from 13% to 6%. • Redwell Shade-X Suppressor: Damage range penalty reduced from 12% to 5%. • Force Stabilizer Handstop: Horizontal recoil control improved from 20% to 25%. • Sapper Guard Handstop: Horizontal recoil control improved from 10% to 14%.
Damage Adjustments • Medium Damage Range 1 max distance increased from 60m to 65m. • Minimum Damage Range start distance increased from 60m to 65m. • Lower Torso and Leg multipliers increased from 0.88x to 0.95x. • Bullet Velocity increased from 905m/s to 920m/s. • Rate of Fire increased from 682rpm to 690rpm. Attachment Adjustments • Redwell Shade-X Suppressor: Bullet velocity penalty reduced from 13% to 6%. • Redwell Shade-X Suppressor: Damage range penalty reduced from 12% to 5%. • Lateral Precision Grip: Horizontal recoil control improved from 18% to 25%. • Flowguard Foregrip: Horizontal recoil control improved from 12% to 15%.
• Fixed an issue causing lower-than-intended projectile velocity and excessive arc.
• Shots no longer queue during overheat cooldown, preventing accidental firing.
• Akimbo Velox 5.7: – Damage reduced by 50%.
• Improved shot queue window to prevent accidental follow-up bursts.
• MFS Striker Tactical Stock: – Tactical Stance spread bonus increased from 63% to 66%. – Flinch penalty reduced from 40% to 18%. • 2mw Adaptive Tactical Laser: – Tactical Stance Aim Walking Speed bonus increased from 0.4m/s to 0.9m/s.
• Gun Kick and View Kick adjusted to reduce harsh recoil behavior.
• 12" MFS Sidewinder Barrel: – Vertical Recoil bonus increased by 15%. – Horizontal Recoil bonus increased by 15%. – Recoil Stabilization increased by 10%. – Sprint to Fire penalty increased from 9% to 17%. – Aim Down Sight speed penalty increased from 8% to 11%.
• 14.6" MFS Pulse Load+ Barrel: – Range penalty reduced by 10%. – Sprint to Fire bonus increased from 8% to 13%. – Aim Down Sight speed bonus increased from 8% to 12%.
• Mirage Tandem Launcher: – Burst fire delay reduced from 350ms to 300ms. – Swap time to and from Prestige launcher reduced from 550ms to 420ms.
Battle-Scar Conversion: Removed all movement penalties.
• Maximum Damage Range increased from 55m to 70m. • Arm multipliers increased from 0.7x to 0.8x. • Bullet Velocity increased from 890m/s to 920m/s. • ADS speed improved from 550ms to 500ms.
• Maximum Damage Range increased from 42m to 52m. • Medium Damage Range 1 start increased from 42m to 52m. • Minimum Damage increased from 28 to 30.
• 10.5" Slim-Mod Barrel: – Medium Damage Range 1 bonus increased from 25% to 35%. – Sprint to Fire penalty reduced from 10% to 5%. – Movement Speed penalty reduced from 6% to 4%. – New 12% Bullet Velocity bonus.
• Burst Cooldown reduced from 0.09s to 0.082s. • Bullet Velocity increased from 570m/s to 620m/s. • ADS speed improved from 195ms to 185ms. • 11.3" Blackstar Barrel: – Medium Damage Range 1 bonus increased from 25% to 35%. – Sprint to Fire penalty reduced from 10% to 4%. – Movement Speed penalty reduced from 6% to 3%. – New 12% Bullet Velocity bonus.
• Maximum Damage Range increased from 12m to 12.5m. • Sprint to Fire speed improved from 160ms to 120ms. • RWL Stability Pad: – ADS speed penalty reduced from 17% to 5%. – Aim Walking speed penalty reduced from 12% to 6%. • EAM Pushback Grip: – ADS speed penalty reduced from 8% to 4%. • 10" Razor Impact Barrel: – Medium Damage Range 1 bonus increased from 25% to 35%. – Sprint to Fire penalty reduced from 10% to 4%. – Movement Speed penalty reduced from 6% to 4%. – New 12% Bullet Velocity bonus.
• 12" Toxin Barrel: – Medium Damage Range 1 bonus increased from 25% to 35%. – Sprint to Fire penalty reduced from 10% to 5%. – Movement Speed penalty reduced from 6% to 4%. – New 12% Bullet Velocity bonus.
• 10.2" TZ-incisor Barrel: – Medium Damage Range 1 bonus increased from 25% to 35%. – Sprint to Fire penalty reduced from 10% to 5%. – Movement Speed penalty reduced from 6% to 4%. – New 12% Bullet Velocity bonus.
• Minimum Damage increased from 30 to 34. • Lower Torso & Leg multipliers increased from 0.85x to 0.9x. • ADS speed improved from 210ms to 195ms. • Sprint to Fire speed improved from 170ms to 140ms. • 16.5" Predator Barrel: – Medium Damage Range 1 bonus increased from 25% to 35%. – Sprint to Fire penalty reduced from 10% to 5%. – Movement Speed penalty reduced from 6% to 3%. – New 12% Bullet Velocity bonus.
• 10.2" EX-3 Heavy Barrel: – Medium Damage Range 1 bonus increased from 25% to 35%. – Sprint to Fire penalty reduced from 10% to 5%. – Movement Speed penalty reduced from 6% to 4%. – New 12% Bullet Velocity bonus.
• Maximum Damage increased from 48 to 50. • Maximum Damage Range increased from 45m to 50m. • Minimum Damage increased from 36 to 37. • Medium Damage Range 1 start increased from 45m to 50m. • 14.9" Tourville Sprint Barrel: – Medium Damage Range 1 bonus increased from 25% to 35%. – Bullet Velocity penalty reduced from 10% to 6%. – Now provides a 7% ADS movement speed bonus.
• Minimum Damage increased from 20 to 21. • 19.4" Stimulus Barrel: – Now provides a 6% ADS movement speed bonus. – Medium Damage Range 1 bonus increased from 25% to 35%.
• Minimum Damage reduced from 36 to 34. • 18" Rapid Sterling Barrel: – Now provides a 7% ADS movement speed bonus.
• Medium Damage increased from 28 to 29. • Medium Damage Range 1 extended from 48m to 60m. • Minimum Damage Range extended from 48m to 60m. • Bullet Velocity increased from 650m/s to 870m/s. • Vertical Recoil reduced by 5%. • 21" Turbine Booster Barrel: – Horizontal Recoil Control increased from 10% to 15%. – Bullet Velocity penalty reduced from 10% to 5%. – Now provides a 7% ADS movement speed bonus. – Medium Damage Range 1 bonus increased from 25% to 35%. • Monolithic Suppressor: – Bullet Velocity bonus reduced from 20% to 10%. • Redwell 5.56 Compensator: – Vertical Recoil bonus increased from 12% to 16%.
• Maximum Damage increased from 32 to 33. • Maximum Damage Range increased from 38m to 45m. • Medium Damage Range 1 extended from 55m to 60m. • Minimum Damage increased from 22 to 24. • Minimum Damage Range increased from 55m to 60m. • Bullet Velocity increased from 880m/s to 900m/s. • 20" Delta-F2 Barrel: – Medium Damage Range 1 bonus increased from 25% to 35%. – Bullet Velocity penalty reduced from 10% to 5%. – Horizontal Recoil bonus increased from 10% to 15%. – Now provides a 7% ADS movement speed bonus. • Redwell 5.56 Compensator: – Vertical Recoil Control increased from 10% to 18%. • RL-5.56 Brake: – Vertical Recoil Control increased from 5% to 12%.
18.9" Westerlies Barrel Now provides a 7% ADS movement speed benefit Medium Damage Range 1 benefit improved from 25% to 35%
17" Bystro Speed Barrel Now provides a 7% ADS movement speed benefit Medium Damage Range 1 benefit improved from 25% to 35% AK-27 Battle-Scar Conversion Maximum Range damage decreased from 70 to 56 Medium Range damage decreased from 56 to 47 Minimum Range damage decreased from 47 to 42
• Bullet velocity increased from 700m/s to 720m/s. • 21" Engage-R Barrel: Now provides 12% ADS speed, removed bullet velocity and damage range. • 24.9" Domain Barrel: Now provides 5% ADS speed and 13.5% bullet velocity, removed damage range.
• Bullet velocity increased from 860m/s to 880m/s. • Aim Down Sight speed improved from 280ms to 265ms. • Sprint to Fire speed improved from 220ms to 200ms.
• Vertical and horizontal recoil reduced by 8%. • Headshot multiplier increased from 1.1x to 1.2x. • Aim Down Sight speed improved from 280ms to 265ms. • 22" Hermes Fluted Barrel: Horizontal recoil benefit increased from 15% to 22%. • RL-7.62 Compensator: Vertical recoil benefit increased from 18% to 25%.
• Horizontal recoil reduced by 5%. • Aim Down Sight speed improved from 185ms to 180ms. • Sprint to Fire speed improved from 140ms to 110ms. • SKE-02 Stock: Horizontal recoil benefit increased from 10% to 15%, ADS speed penalty reduced from 10% to 6%.
• Maximum Damage Range reduced from 13.5m to 12.5m. • Sprint to Fire speed slowed from 110ms to 120ms. • K&S Compensator: Vertical recoil benefit reduced from 18% to 12%. • Magnate Grip: Vertical recoil benefit reduced from 14% to 8%.
• Horizontal recoil reduced by 5%. • Aim Down Sight speed improved from 200ms to 190ms. • Rate of fire increased from 833 RPM to 857 RPM. • Sprint to Fire speed improved from 170ms to 134ms.
• Bullet velocity reduced from 830m/s to 800m/s. • Headshot multiplier reduced from 1.4x to 1.2x. • Upper Torso multiplier reduced from 1.1x to 1.05x. • Lower Torso and Leg multipliers reduced from 1x to 0.95x.
• Horizontal recoil reduced by 8%. • Vertical recoil reduced by 8%. • 19.4" Stimulus Barrel: Horizontal recoil benefit increased from 10% to 18%, velocity penalty reduced from 10% to 6%. • K&S Brake-2B: Vertical recoil benefit increased from 10% to 15%. • EAM Steady-90 Grip: Horizontal recoil benefit increased from 10% to 15%. • Kinetix-Mk 1 Grip: Vertical recoil benefit increased from 10% to 18%.
Medium Damage Range reduced from 60m to 52m. • Minimum Damage Range reduced from 60m to 52m. • Aim Down Sight speed slowed from 250ms to 260ms. • Monolithic Suppressor: Bullet velocity benefit reduced from 20% to 15%, damage range benefit reduced from 12% to 8%. • 17" Greaves Scourge Barrel: Horizontal recoil benefit reduced from 20% to 12%. • Winch Stock: Recoil control benefit reduced from 15% to 10%.
60 Round Magazine: Reload speed improved from 3.95s to 3.66s.
Medium Damage Range extended from 55m to 60m. • Minimum Damage Range extended from 55m to 60m. • Sprint to Fire speed improved from 207ms to 190ms. • Vertical Recoil reduced by 5%. • Horizontal Recoil reduced by 5%. • 17" Bystro Speed Barrel: Horizontal recoil benefit increased from 15% to 20%, velocity penalty reduced from 10% to 6%. • EMT3 Compensator: Vertical recoil benefit increased from 12% to 15%. • Eclipse 7.62 Brake: Vertical recoil benefit increased from 8% to 12%. • Flowguard Foregrip: Horizontal recoil benefit increased from 8% to 12%.
Received Flinch 0.5N → 0.55N. Slightly increased View Kick.
Akita ScorchLink Akimbo: Shots to overheat 15 → 13.
Reduced Idle Sway. Improved stability while jumping and landing.
Removed pre-fire delay. Projectile speed increased. Projectile vertical arc reduced.
Projectile speed doubled. No longer intercepted by Trophy Systems.
Headshot multiplier increased from 1.22x to 1.32x. Upper Torso multiplier increased from 1.1x to 1.2x. Bullet Velocity increased from 810m/s to 860m/s.
Lower Torso multiplier increased from 1x to 1.08x. Bullet Velocity increased from 820m/s to 870m/s.
Recoil reduced by 8%. Bullet Velocity increased from 840m/s to 890m/s.
Lower Torso multiplier increased from 1x to 1.05x. Bullet Velocity increased from 815m/s to 860m/s.
Lower Torso multiplier increased from 0.9x to 1x. Bullet Velocity increased from 810m/s to 880m/s.
Medium Damage increased to 31, up from 29. Upper Torso and Arms multiplier increased from 0.95x to 1x. Recoil reduced by 8%.
Rate of Fire increased from 638 RPM to 667 RPM.
Max Damage Range increased to 45m, up from 39.4m. Medium Range shifted to 45–60m, up from 39.4–50.8m. Minimum Range shifted to >60m, up from >50.8m. Bullet Velocity increased from 880m/s to 910m/s.
Max Damage increased to 43, up from 39. Max Damage Range increased to 50.8m, up from 43.2m. Medium Range shifted to 50.8–70m, up from 43.2–63.5m. Horizontal Recoil reduced by 8%.
Reduces recoil by 12% (new benefit). Lower Torso and Leg multiplier increased from 0.9x to 1x.
Maximum Damage Range increased to 70m, up from 55.8m. Minimum Damage Range increased to >70m, up from >55.8m. Lower Torso and Leg multipliers increased from 0.7x to 0.88x. Bullet Velocity increased from 890m/s to 920m/s. Aim Down Sight Speed improved from 565ms to 480ms.
Conversion kit: Max Damage Range increased from 12.7m to 13.2m. Aim Down Sight Speed improved from 230ms to 200ms.
Lower Torso and Leg multipliers increased from 1x to 1.08x. Recoil Springs: Recoil benefit improved from 12% to 20%.
Medium Damage Range 1 increased to 7.6m, up from 7.1m. Medium Damage Range 2 adjusted to 7.6–8.9m. Flinch Resistance improved by 25%. Aim Down Sight Speed improved from 320ms to 290ms.
Medium Damage Range 1 increased to 8.1m, up from 6.3m. Medium Damage Range 2 adjusted to 8.1–10.4m. Head multiplier increased from 1x to 1.2x. Lower Torso and Legs multipliers increased from 0.8x to 1x. Aim Down Sight Speed improved from 305ms to 260ms. Inflicted Flinch increased by 15%.
Maximum Damage Range increased to 13.2m, up from 12.7m. Medium Damage reduced to 25, down from 29. Medium Range shifted to 13.2–21m. Minimum Damage increased to 28, up from 22. Minimum Range shifted to >21m.
Maximum Damage Range increased to 13.5m, up from 12.7m. Medium Damage Range 1 shifted to 13.5–21.1m. Minimum Damage increased to 28, up from 19. Aim Down Sight Movement Speed improved from 3.6m/s to 3.8m/s. Aim Down Sight Speed improved from 185ms to 175ms.
Jog Movement Speed improved from 4.8m/s to 5.2m/s. Aim Down Sight Speed Movement Speed improved from 3.5m/s to 3.7m/s.
Maximum Damage Range increased to 45m, up from 38.1m. Medium Damage Range increased to 60m, up from 50.8m. Lower Torso multiplier increased from 0.8x to 0.86x. Bullet Velocity increased from 870m/s to 890m/s.
Medium Damage Range increased to 70m, up from 64.7m. Minimum Damage Range increased to >70m, up from >64.7m. Bullet Velocity increased from 880m/s to 900m/s.
Recoil reduced by 10%.
Rapid Fire: Max Damage Range increased from 35.56m to 40m. Medium Damage Range 1 increased from 45.7m to 55m.
Flinch resistance improved by 15%. Bullet Velocity increased from 910m/s to 940m/s.
Maximum Damage Range increased from 0–11.6m to 0–12.7m. Medium Damage Range adjusted from 11.6–19.8m to 12.7–19.8m. Aim Down Sight speed improved from 190ms to 180ms. Attachments – Recoil Springs Recoil benefit improved from 13% to 18%.
Maximum Damage Range increased from 0–13.7m to 0–14.5m. Medium Damage Range adjusted from 13.7–19.3m to 14.5–19.3m. Aim Down Sight speed improved from 200ms to 190ms. Sprint to Fire speed improved from 120ms to 110ms.
Maximum Damage Range increased from 0–11.4m to 0–12.5m. Medium Damage Range 1 damage increased from 23 to 26 (12.5–19.3m). Aim Down Sight speed improved from 180ms to 170ms. Sprint to Fire speed improved from 115ms to 105ms. Attachments – Recoil Springs Recoil benefit improved from 10% to 18%.
Maximum Damage Range increased from 0–13.2m to 0–14.2m. Medium Damage Range adjusted from 13.2–21.3m to 14.2–21.3m. Aim Down Sight speed improved from 195ms to 185ms. Sprint to Fire speed improved from 120ms to 110ms. Attachments – Recoil Springs Recoil benefit improved from 5% to 12%.
Medium Damage Range 1 decreased from 34 to 33 (13.97–21.3m). Aim Down Sight speed slowed from 200ms to 215ms.
Maximum Damage Range increased from 0–30m to 0–45m. Medium Damage Range extended from 30–40.6m to 45–60m. Minimum Damage Range extended from >40m to >60m. Headshot multiplier increased from 1.1x to 1.35x. Upper Torso multiplier increased from 0.96x to 1x. Lower Torso multiplier increased from 0.88x to 1x. Bullet Velocity increased from 820m/s to 850m/s. Attachments – Extended Mag III Magazine size decreased from 80 to 70 rounds.
Maximum Damage Range increased from 0–35.6m to 0–45m. Medium Damage Range extended from 35.6–45.7m to 45–60m. Minimum Damage Range extended from >45.7m to >60m. Aim Down Sight speed improved from 270ms to 240ms. Sprint to Fire speed improved from 200ms to 170ms. Attachments – Extended Mag III Magazine size decreased from 80 to 70 rounds.
Minimum Damage decreased from 37 to 35 (>48.2m). Aim Down Sight speed slowed from 235ms to 255ms.
Arms multiplier increased from 1x to 1.1x. Aim Down Sight speed improved from 280ms to 250ms. Sprint to Fire speed improved from 215ms to 180ms.
Medium Damage Range 1 increased from 35 to 37 (43.1–63.5m). Headshot multiplier increased from 1.12x to 1.2x. Aim Down Sight speed improved from 285ms to 250ms. Sprint to Fire speed improved from 215ms to 180ms. Attachments – Recoil Springs Recoil benefit improved from 8% to 15%.
Maximum Damage decreased from 50 to 48 (0–45.7m). Medium Damage Range 1 decreased from 43 to 42 (45.7–61m). Bullet Velocity decreased from 880m/s to 830m/s. Aim Down Sight speed slowed from 245ms to 260ms.
Max Damage Range increased from 58.4m to 66m. Min Damage Range threshold increased from >58.4m to >66m. Bullet Velocity increased from 880m/s to 910m/s. Aim Down Sight speed slowed from 600ms to 630ms.
Max Damage Range increased from 68.6m to 76.2m. Min Damage Range threshold increased from >68.6m to >76.2m.
Aim Down Sight speed slowed from 600ms to 630ms. Bullet Velocity decreased from 700m/s to 660m/s.
Aim Down Sight speed improved from 625ms to 610ms. Bullet Velocity increased from 780m/s to 810m/s.
Maximum Damage Range decreased from 43.18m to 38.10m. Medium Damage Range 1 decreased from 53.34m to 49.53m. Bullet Velocity decreased from 1065m/s to 1020m/s.
Full Auto Mod Headshot multiplier increased from 1.25x to 1.38x. Upper Torso and Arm multipliers increased from 1x to 1.1x.
Lower Torso multiplier increased from 1x to 1.1x. Bullet Velocity increased from 790m/s to 810m/s.
Headshot multiplier increased from 1.1x to 1.22x. Upper Torso and Arm multipliers increased from 1x to 1.08x. Bullet Velocity increased from 800m/s to 820m/s.
Headshot multiplier increased from 1.1x to 1.17x. Upper Torso and Arm multipliers increased from 1x to 1.05x. Bullet Velocity increased from 800m/s to 815m/s.
Sprint to Fire time improved from 200ms to 160ms.
Lower Torso and Leg multipliers increased from 0.8x to 0.84x.
Lower Torso and Leg multipliers increased from 0.85x to 0.89x. ADS Speed improved from 200ms to 190ms.
Headshot multiplier increased from 1.18x to 1.28x. ADS Speed improved from 190ms to 185ms.
Max Damage Range decreased from 11.9m to 10.9m. Medium Damage Range 1 decreased from 22.3m to 20.8m. Headshot multiplier decreased from 1.15x to 1.12x. Arm multipliers decreased from 1x to 0.8x. Lower Torso and Leg multipliers decreased from 0.85x to 0.8x. ADS Speed slowed from 195ms to 210ms.
Max Damage Range increased from 11.9m to 12.95m. Medium Damage Range 1 now starts at 12.95m. Headshot multiplier increased from 1.15x to 1.22x. ADS Speed improved from 195ms to 190ms.
Headshot multiplier increased from 1.07x to 1.2x.
ADS Speed improved from 190ms to 180ms.
Max Damage Range increased from 11.9m to 13.2m. Medium Damage Range 1 extended to 21.34m. Min Damage Range starts after 21.34m. ADS Speed improved from 200ms to 195ms.
Max Damage Range increased from 13.2m to 13.97m. Medium Damage Range 1 starts earlier: now 13.97m.
Max Damage Range increased from 33m to 38.1m. Medium Damage Range 1 extended from 43.2m to 50.8m. Bullet Velocity increased from 850m/s to 870m/s.
Max Damage Range increased from 46.9m to 50.8m. Medium Damage Range 1 extended from 58.4m to 64.7m. Bullet Velocity increased from 860m/s to 880m/s. Flinch inflicted increased by 15%.
Max Damage Range increased from 38.1m to 43.2m. Medium Damage Range 1 extended from 50.8m to 55.8m. Headshot multiplier increased from 1.15x to 1.2x. Lower Torso and Leg multipliers increased from 0.85x to 0.9x. Bullet Velocity increased from 860m/s to 890m/s. Recoil Springs Attachment: Vertical Recoil benefit increased from 23% to 30%. Horizontal Recoil benefit increased from 13% to 20%.
Max Damage Range increased from 35.5m to 39.37m. Medium Damage Range 1 extended from 45.7m to 50.8m.
Medium Damage Range 1 extended from 43.1m to 63.5m. Min Damage Range extended from >55.9m to >63.5m. Bullet Velocity increased from 890m/s to 905m/s. Flinch inflicted increased by 15%.
Max Damage decreased from 59 to 45. Min Damage decreased from 59 to 45. Bullet Velocity decreased from 1020m/s to 950m/s. ADS Speed reduced from 300ms to 350ms. Sprint-to-Fire Speed slowed from 205ms to 235ms.
Max Damage decreased from 78 to 63. Max Damage Range reduced from 50.8m to 35.5m. Min Damage decreased from 60 to 50. Min Damage Range reduced from >50.8m to >35.5m.
Arm multipliers decreased from 1x to 0.8x. Lower Torso and Leg multipliers decreased from 0.9x to 0.8x. Bullet Velocity reduced from 920m/s to 850m/s. Aim Down Sight speed reduced from 330ms to 360ms.
Lower Torso, Arms, and Legs multipliers decreased from 1x to 0.95x. Recoil during sustained fire has been increased. Attachments:Extended Mag II Magazine size has been reduced from 70 to 60.
Maximum Damage Range increased from 33m to 38m. Medium Damage Range 1 increased from 45.7m to 49.5m. Lower Torso multiplier increased from 0.8x to 0.85x. Aim Down Sight speed improved from 240ms to 230ms.
Bullet Velocity improved from 870m/s to 905m/s.
Maximum Damage Range increased from 31.7m to 35.5m. Medium Damage Range 1 increased from 40.6m to 45.7m. Headshot multiplier increased from 1.2x to 1.3x.
Now has infinite 1-shot headshot potential. Max Damage increased from 150 to 180. Range set to Infinite. Min Damage increased from 120 to 180. Bullet Velocity decreased from 800m/s to 610m/s. ADS Speed improved from 625ms to 615ms. Removed Medium Damage Range 1. Flinch Resistance decreased by 20%.
Max Range increased from 35.5m to 50.8m. Medium Range increased from 68.6m to 81.2m. Leg multipliers increased from 0.7x to 1.05x. ADS Speed improved from 600ms to 570ms.
Max Damage increased from 150 to 180. Max Range increased from 58.4m to 70.3m.
Max Range increased from 70m to 96.5m. Min Damage increased from 115 to 120. Lower Torso multiplier increased from 1.2x to 1.3x. Removed Medium Damage Range 1.
Full-Auto Conversion: Min Damage decreased from 44 to 41. Max Damage Range increased from 35.5m to 43.1m. Headshot multiplier increased from 1.2x to 1.3x. Lower Torso & Leg multipliers increased from 1x to 1.1x. ADS Move Speed increased from 2.3m/s to 3m/s. Magazine size increased from 30 to 40 rounds. Removed Medium Damage Range 1.
Full Auto Mod: Max Range increased from 36.8m to 43.1m. Medium Rnge increased from 45.7m to 53.3m. Headshot multiplier increased from 1.15x to 1.25x. ADS Speed improved from 325ms to 245ms. ADS Move Speed increased from 3m/s to 3.2m/s. Sprint-to-Fire Speed improved from 215ms to 200ms. View Kick reduced by 15%. Extended Mag increased from 50 to 60 rounds.
JAK Shadow Titan Kit: Max Damage Range increased from 17.9m to 20m. Lower Torso & Leg multipliers increased from 1x to 1.1x. ADS Speed improved from 300ms to 280ms. ADS Move Speed increased from 2.8m/s to 3m/s. Removed 10% velocity penalty.
Headshot multiplier increased from 1.18x to 1.22x. Upper Torso multiplier increased from 1.01x to 1.1x. ADS Speed improved from 420ms to 380ms. Sprint-to-Fire Speed improved from 260ms to 250ms.
Lower Torso & Leg multipliers increased from 0.9x to 1x. ADS Speed improved from 400ms to 370ms.
Lower Torso & Leg multipliers increased from 0.9x to 1x. ADS Speed improved from 400ms to 360ms.
ADS Speed improved from 370ms to 350ms.
JAK Jawbreaker: Max Damage Range increased from 26.6m to 40.6m. Bullet Velocity increased from 790m/s to 820m/s. ADS Move Speed increased from 2.5m/s to 3m/s. Magazine size increased from 40 to 45. Removed Medium Damage Ranges 1 and 2
Max Range increased from 1m to 1.77m. Medium 1 Damage increased from 45 to 55. Medium 1 Range increased from 2.54m to 4.57m. Medium 2 Range increased from 3.8m to 8.9m. ADS Move Speed increased from 3m/s to 3.2m/s.
Max Damage increased from 25 to 30. Medium Damage increased from 22 to 26. Min Damage increased from 16 to 20. Upper Torso multiplier decreased from 1.1x to 1x. Lower Torso multiplier decreased from 1.1x to 0.9x. Removed Medium Damage Range 2. Reduced Gun Kick. Reduced Visual Recoil.
Max Damage increased from 31 to 35. Max Range increased from 11.4m to 11.9m. Medium Damage increased from 29 to 31. Medium Range increased from 18.5m to 20m. Min Damage increased from 23 to 24. Headshot multiplier decreased from 1.2x to 1.1x. Upper & Lower Torso multipliers decreased from 1.05x to 1x. ADS Move Speed increased from 3.3m/s to 3.6m/s. Removed Medium Damage Range 2 and 3. Reduced Gun Kick. Reduced Visual Recoil.
JAK Decimator: - Max Damage Range increased from 10.1m to 11.7m. - Medium Damage Range 1 increased from 17.8m to 19.8m.
Max Damage increased from 28 to 34. Medium Damage increased from 24 to 28. Min Damage increased from 19 to 21. Headshot multiplier decreased from 1.2x to 1.15x. Lower Torso & Leg multipliers decreased from 1x to 0.85x. ADS Move Speed increased from 3.4m/s to 3.6m/s. Removed Medium Damage Range 2. Removed Medium Damage Range 3. Reduced Gun Kick. Reduced Visual Recoil.
Medium Damage 1 reduced from 34 to 32. Min Damage reduced from 28 to 25. Headshot multiplier increased from 1.3x to 1.4x. Upper Torso multiplier increased from 1.1x to 1.3x. Lower Torso multiplier decreased from 1.1x to 1.04x. Removed Medium Damage Range 2. Reduced Visual Recoil.
JAK Ettin Double Barrel Kit: Min Damage decreased from 22 to 21. Medium 1 Range decreased from 27m to 23m. Leg Multiplier increased from 0.8x to 0.9x. Removed 25% Range Penalty.
JAK Harbinger Kit: Min Damage increased from 55 to 67. Max Damage Range increased from 25.4m to 38.1m. Leg Multiplier increased from 0.9x to 1x. Removed Medium Damage Range 2.
Max Damage increased from 24 to 34. Medium Damage increased from 21 to 27. Min Damage increased from 19 to 23. Bullet Velocity increased from 600m/s to 700m/s. Headshot multiplier decreased from 1.4x to 1.05x. Upper Torso multiplier decreased from 1.2x to 0.97x. Lower Torso & Leg multipliers decreased from 1x to 0.92x. ADS Move Speed increased from 2.9m/s to 3.2m/s. ADS Speed nerfed from 230ms to 260ms. Reduced Gun Kick. Reduced Visual Recoil.
Max Damage increased from 28 to 39. Medium Damage increased from 24 to 30. Min Damage increased from 22 to 28. Reduced Gun Kick. Reduced Visual Recoil.
Max Damage increased from 28 to 38. Max Range increased from 31.8m to 34.3m. Medium 1 Damage increased from 26 to 28. Headshot multiplier decreased from 1.3x to 1.27x. Upper & Lower Torso multipliers decreased from 1.1x to 1x.
Arms multiplier decreased from 1.05x to 1x. ADS Move Speed decreased from 3.3m/s to 3m/s. Sprint-to-Fire Speed increased from 200ms to 215ms. Bullet Velocity decreased from 870m/s to 850m/s. Flinch Resistance reduced by 20%.
Max range increased: 88.9m → 114m Minimum range increased: >88.9m → >114m Reduced first shot recoil Bullet velocity improved: 700m/s → 780m/s Upper torso & arm multiplier: 0.65x → 0.98x Leg multiplier: 0.5x → 0.65x Now a 1-shot headshot in its max damage range
Marksman Foregrip: View kick 10% → 25%, Gun kick 15% → 25% Heavy Stock: Flinch 50% → 55% Combat Stock: Flinch 25% → 30%
Drop time improved: 0.5s → 0.35s Marksman Foregrip: View/Gun kick 10%/15% → 20%/25% Heavy Stock: Flinch 50% → 55% Combat Stock: Flinch 25% → 30%
Burst cooldown reduced: 0.22s → 0.19s Recoil pattern within burst adjusted Marksman Foregrip: ▸ View kick: 10% → 20% ▸ Gun kick: 15% → 25%
Marksman Foregrip: ▸ View kick: 10% → 20% ▸ Gun kick: 15% → 25%
Burst cooldown reduced: 0.325s → 0.29s Marksman Foregrip: ▸ View kick: 10% → 20% ▸ Gun kick: 15% → 25%
Max damage decreased: 35 → 29 Max range increased: 40.6m → 86.3m Removed medium damage range Headshot multiplier: 1.3x → 1.18x Torso multipliers: 1.04x → 1.01x Movement: ▸ Speed: 4.3m/s → 4.4m/s ▸ Sprint: 6m/s → 6.1m/s ▸ ADS: 2.4m/s → 2.5m/s ▸ ADS fire: 1.7m/s → 1.9m/s Marksman Foregrip: View/Gun kick 20% → 25%
Max damage decreased: 35 → 28 Max range increased: 45.7m → 81.2m Removed medium damage range Lower torso multiplier: 1x → 0.9x Movement: ▸ Speed: 4.5m/s → 4.6m/s ▸ Sprint: 6.1m/s → 6.2m/s ▸ ADS fire: 2.1m/s → 2.3m/s Heavy Stock: Flinch 45% → 50% Combat Stock: Flinch 20% → 30% Marksman Foregrip: View/Gun kick 20% → 25%
Max damage decreased: 30 → 24 Max range increased: 44.4m → 83.8m Removed medium damage range Min damage decreased: 23 → 22 Headshot multiplier: 1.2x → 1.1x Movement: ▸ Speed: 4.4m/s → 4.5m/s ▸ Sprint: 6m/s → 6.1m/s ▸ ADS fire: 1.9m/s → 2.1m/s Marksman Foregrip: View/Gun kick 20% → 25%
Max damage decreased: 50 → 45 Max damage range increased: 45.7m → 76.2m Removed medium damage range Lower torso multiplier: 1x → 0.9x View kick reduced Movement speed slightly increased ADS firing speed: 2.4m/s → 2.5m/s Heavy Stock: Flinch 45% → 50% Combat Stock: Flinch 20% → 30% Marksman Foregrip: View/Gun kick 20% → 25%
- БаффMaeltrom#N/ASeason 4 · 28 мая 2025 г.
Max pellet range increased: 3.4m → 4.7m Medium Range 1 extended: 6.3m → 8.1m ADS speed improved: 290ms → 265ms Sprint to fire improved: 190ms → 170ms Heavy Stock: Flinch reduction: 50% → 55% Combat Stock: Flinch reduction: 25% → 30%
Heavy Stock: Flinch reduction: 50% → 55% Combat Stock: Flinch reduction: 25% → 30%
Max damage range increased: 10.8m → 11.8m Marksman Foregrip: ▸ View kick reduction: 15% → 20% ▸ Gun kick reduction: 20% → 25%
Max damage range increased: 10.6m → 11.6m Medium damage range extended: 18.8m → 19.8m Marksman Foregrip: ▸ View kick reduction: 15% → 20% ▸ Gun kick reduction: 20% → 25% Heavy Stock: Flinch reduction: 50% → 55% Combat Stock: Flinch reduction: 25% → 35%
Max damage range increased: 11.6m → 12.7m Medium damage range extended: 20.5m → 21m Sprint to fire improved: 125ms → 115ms ADS speed improved: 195ms → 190ms Marksman Foregrip: ▸ View kick reduction: 15% → 20% ▸ Gun kick reduction: 20% → 25%
Heavy Stock: Flinch reduction: 50% → 55% Combat Stock: Flinch reduction: 25% → 35%
Medium damage range extended: 20.3m → 21.3m Marksman Foregrip: ▸ View kick reduction: 15% → 20% ▸ Gun kick reduction: 20% → 25% Heavy Stock: Flinch reduction: 50% → 55% Combat Stock: Flinch reduction: 25% → 35%
Max damage range increased: 12.7m → 13.7m Medium damage range extended: 20.9m → 21.8m Marksman Foregrip: ▸ View kick reduction: 15% → 20% ▸ Gun kick reduction: 20% → 25% Heavy Stock: Flinch reduction: 50% → 55% Combat Stock: Flinch reduction: 25% → 35%
Max damage range increased: 10.6m → 11.4m Lower torso multiplier: 0.85x → 0.88x Sprint to fire improved: 130ms → 115ms ADS speed improved: 200ms → 190ms
Max damage range increased: 10.9m → 11.9m Medium damage range extended: 18.8m → 19.8m Lower torso multiplier: 0.7x → 0.75x ADS speed improved: 210ms → 200ms Marksman Foregrip: ▸ View kick reduction: 15% → 20% ▸ Gun kick reduction: 20% → 25%
Max damage range increased: 11.9m → 13.2m Medium damage range extended: 20.3m → 21.3m 10mm Mag: Max range increased: 13.2m → 14.7m Heavy Stock: Flinch reduction: 50% → 55%
Bullet velocity increased: 780m/s → 820m/s CHF Barrel: ▸ Vertical recoil penalty reduced: 45% → 40% ▸ Horizontal recoil penalty reduced: 20% → 15% Marksman Foregrip: ▸ View kick reduction while focused: 15% → 20% ▸ Gun kick reduction while focused: 20% → 25% Heavy Stock: ▸ Flinch reduction: 50% → 55% Combat Stock: ▸ Flinch reduction: 25% → 30%
Bullet velocity increased: 820m/s → 870m/s Marksman Foregrip: ▸ View kick reduction while focused: 15% → 20% ▸ Gun kick reduction while focused: 20% → 25% Heavy Stock: ▸ Flinch reduction: 50% → 55% Combat Stock: ▸ Flinch reduction: 25% → 30%
Bullet velocity increased: 850m/s → 870m/s Slightly increased view kick strength (bit more recoil) Marksman Foregrip: ▸ View kick reduction while focused: 15% → 30% ▸ Gun kick reduction while focused: 20% → 30%
Bullet velocity increased: 780m/s → 840m/s CHF Barrel: ▸ Vertical recoil penalty reduced: 40% → 35% ▸ Horizontal recoil penalty reduced: 20% → 15% Marksman Foregrip: ▸ View kick reduction while focused: 15% → 25% ▸ Gun kick reduction while focused: 20% → 30%
Marksman Foregrip: ▸ View kick reduction while focused: 20% → 30% ▸ Gun kick reduction while focused: 25% → 30% Heavy Stock: ▸ Flinch reduction: 50% → 55% Combat Stock: ▸ Flinch reduction: 25% → 30%
Bullet velocity increased: 810m/s → 860m/s Marksman Foregrip: ▸ View kick reduction while focused: 15% → 30% ▸ Gun kick reduction while focused: 20% → 30% Heavy Stock: ▸ Flinch reduction: 50% → 55% Combat Stock: ▸ Flinch reduction: 25% → 30%
Bullet velocity increased: 820m/s → 860m/s Slightly increased view kick strength and deviation (bit more recoil) Marksman Foregrip: ▸ View kick reduction while focused: 15% → 30% ▸ Gun kick reduction while focused: 20% → 30%
Bullet velocity increased: 815m/s → 860m/s
Bullet velocity increased: 790m/s → 880m/s ADS speed improved: 265ms → 230ms Sprint to fire improved: 190ms → 180ms ADS move speed improved: 3.2m/s → 3.3m/s Heavy Stock: ▸ Flinch reduction: 50% → 55% Combat Stock: ▸ Flinch reduction: 25% → 30%
Bullet velocity increased: 840m/s → 890m/s CHF Barrel: ▸ Vertical recoil penalty reduced: 50% → 35% ▸ Horizontal recoil penalty reduced: 20% → 10% Marksman Foregrip: ▸ Gun kick reduction while focused: 15% → 25%
Flinch Resistance reduced by 60% Heavy Stock: Flinch Resistance reduced from 60% to 35% Combat Stock: Flinch Resistance reduced from 25% to 15%
Maximum Damage increased from 38 to 40
Medium Damage Range 1 increased from 32 to 33 Headshot multiplier increased from 1.2x to 1.35x Bullet Velocity increased from 820m/s to 830m/s Aim Down Sight speed slowed from 260ms to 280ms Sustained Fire Recoil improved
Maximum Damage reduced from 45 to 39
Headshot multiplier decreased from 1.6x to 1.35x Sprint to Fire speed slowed from 190ms to 215ms Aim Down Sight move speed reduced from 3.2m/s to 3m/s
Min range increased to 58.4m (was 50.8m). Min damage increased to 145 (was 125). Medium Damage Range 1 removed. ADS speed improved from 580ms to 540ms.
ADS speed slowed from 510ms to 600ms.
Max damage increased to 80 (was 78). Max range extended to 50.8m (was 43.1m). Bullet velocity decreased from 915m/s to 890m/s. Neck multiplier increased from 1x to 1.25x.
Max damage decreased to 59 (was 62). Min damage increased to 59 (was 55). TR2 now has no damage falloff. Best-in-class velocity. Bullet velocity increased from 880m/s to 1020m/s. Lower torso multiplier increased from 0.9x to 1x. Headshot multiplier increased from 1.2x to 1.27x. Inflicted flinch to enemies increased. View kick strength significantly improved.
Min range increased to 50.8m (was 45.7m). Min damage increased to 47 (was 43). Bullet velocity increased from 870m/s to 910m/s. Rapid Fire attachment: Damage range penalty reduced from 30% to 15%. Bullet velocity penalty reduced from 18% to 10%.
Min range increased to 50.8m (was 45.7m). Min damage decreased to 43 (was 60). Bullet velocity increased from 890m/s to 920m/s. ADS speed improved from 350ms to 330ms. Inflicted flinch to enemies increased. Received flinch from enemies decreased.
Max damage increased to 50 (was 44). Max range increased to 43.1m (was 40.6m). Min damage increased to 43 (was 40). Min range starts >43.1m. Bullet velocity decreased from 900m/s to 860m/s. Headshot multiplier increased from 1.1x to 1.2x. Lower torso multiplier decreased from 1x to 0.9x. Rapid Fire attachment: Max damage increased from 25 to 45. Min damage increased from 20 to 40. Rate of fire bonus increased from 5% to 10%. Damage range penalty reduced from 35% to 25%. Bullet velocity penalty reduced from 20% to 10%.
Max damage increased to 38 (was 30). Max range shortened to 35.5m (was 39.3m). Medium damage increased to 34 (was 27). Medium range shortened to 35.5–45.7m (was 39.3–50.8m). Min damage increased to 30 (was 25). Min range adjusted to >45.7m (was >50.8m). Headshot multiplier decreased from 1.4x to 1.14x. Upper torso multiplier decreased from 1.15x to 1x. Lower torso multiplier decreased from 1.05x to 1x. Visual recoil reduced.
Max damage increased to 49 (was 38). Max range slightly decreased to 40.5m (was 41.9m). Medium damage increased to 42 (was 35). Medium range starts earlier at 40.5m. Headshot multiplier decreased from 1.3x to 1.18x. Lower torso multiplier increased from 0.95x to 1x. Visual recoil reduced.
Max damage increased to 32 (was 30). Max range increased to 40.6m (was 39.3m). New Medium Damage Range added: 29 damage from 40.6–50.8m. Min damage increased to 27 (was 26). Min range adjusted to >50.8m. Aim Down Sight speed slowed from 330ms to 400ms. Headshot multiplier reduced from 1.2x to 1.19x. Lower torso multiplier decreased from 1.1x to 1x. Visual recoil reduced.
Max damage increased to 45 (was 36). Max range increased to 43.1m (was 38.1m). New Medium Damage Range added: 38 damage from 43.1–55.8m. Headshot multiplier increased from 1.12x to 1.19x. Upper and Lower torso multipliers decreased from 1.1x to 1x. Visual recoil reduced.
Fast Mag I: Pre-Fire Delay reduced to 25ms (25% reduction). Fast Mag II: Pre-Fire Delay reduced to 17ms (50% reduction).
Fast Mag I: Pre-Fire Delay reduced to 10ms (50% reduction). Fast Mag II: Pre-Fire Delay removed (100% reduction)
Fast Mag I: Pre-Fire Delay reduced to 19ms (25% reduction).
Max damage range increased to 1.8m (was 1.02m). Medium Range 1 adjusted to 1.8–6.3m (was 1.02–4.5m). Medium Range 2 adjusted to 6.3–8.9m (was 4.5–8.9m). Each damage value is per pellet.
Medium Damage Range 1 increased to 55 (was 45). Medium Damage Range 2 increased to 45 (was 32). Minimum Damage increased to 32 (was 21). Each damage value is per pellet. 12 Gauge Slugs attachment: Headshot multiplier increased from 1.2x to 1.6x.
Rapid Fire attachment: Rate of Fire improvement increased from 3% to 5%.
Max damage increased to 30 (was 28). Max range increased to 12.2m (was 10.1m). Medium damage increased to 28 (was 24). Medium range adjusted to 12.2–20m (was 10.1–20.5m). Min damage increased to 20 (was 19). Min range shortened to >20m (was >20.5m). Medium Damage Range 2 removed. Bullet velocity decreased from 680m/s to 570m/s. Aim Down Sight speed improved from 240ms to 210ms. Headshot multiplier increased from 1.2x to 1.27x. Lower torso multiplier reduced from 1x to 0.95x. Visual recoil reduced.
Max damage increased to 38 (was 34). Max range increased to 11.1m (was 10.1m). Medium damage increased to 34 (was 28). Medium range adjusted to 11.1–19.8m (was 10.1–22.3m). Min damage increased to 24 (was 19). Min range shortened to >19.8m (was >22.3m). Medium Damage Range 2 removed. Bullet velocity increased from 300m/s to 530m/s. Sprint to Fire speed slowed from 88ms to 110ms. Upper torso multiplier reduced from 1.1x to 1x. Lower torso multiplier reduced from 0.94x to 0.9x. Visual recoil reduced. Extended Mag size increased from 45 to 50 rounds.
Max damage increased to 45 (was 42). Max range increased to 11.9m (was 11.4m). Medium damage increased to 38 (was 35). Medium range adjusted to 11.9–20.3m. Min damage increased to 30 (was 27). Min range unchanged (>20.3m). Medium Damage Range 2 removed. Sprint to Fire speed slowed from 66ms to 120ms. Headshot multiplier reduced from 1.3x to 1.13x. Upper torso multiplier reduced from 1.1x to 1x. Lower torso multiplier reduced from 1x to 0.95x. Visual recoil reduced.
Max damage increased to 34 (was 28). Max range shortened to 10.6m (was 11.9m). Medium damage increased to 32 (was 24). Medium range shortened to 10.6–17.7m (was 11.9–19m). Min damage increased to 21 (was 20). Min range shortened to >17.7m (was >19m). Medium Damage Range 2 removed. Lower Torso multiplier reduced from 1x to 0.85x.
Drop time reduced from 0.5s to 0.3s. Drop time now aligns with other SMGs.
10mm Auto 30-Round Mag: Vertical recoil penalty reduced from 40% to 20%.
Max damage increased to 39 (was 31). Max range increased to 38.1m (was 35.56m). Medium damage increased to 33 (was 28). Medium range increased to 38.1–48.2m (was 35.56–47m). Min damage increased to 29 (was 25). Min range increased to >48.2m (was >47m). Bullet velocity increased from 720m/s to 800m/s. Visual recoil reduced.
Max damage increased to 32 (was 27). Max range increased to 43.18m (was 25.4m). Medium damage increased to 27 (was 24). Medium range increased to 43.18–55.88m (was 25.4–40.64m). Min damage increased to 25 (was 20). Min range increased to >55.88m (was >40.64m). Bullet velocity increased from 720m/s to 820m/s. Upper torso multiplier reduced from 1.1x to 0.95x. Visual recoil reduced.
Max damage increased to 40 (was 38). Max damage range shortened to 35.5m (was 40.6m). Medium damage increased to 38 (was 34). Medium range shortened to 35.5–45.7m (was 40.6–50.8m). Min damage increased to 32 (was 30). Min range shortened to >45.7m (was >50.8m). Bullet velocity increased from 720m/s to 810m/s. Sprint to Fire speed improved from 252ms to 200ms. Headshot multiplier reduced from 1.3x to 1.14x. Lower Torso multiplier reduced from 0.96x to 0.85x. Visual recoil reduced. 40 Round Mag now holds 50 rounds.
Max damage increased to 32 (was 28). Medium damage range shortened to 31.8–41.9m (was 31.8–43.1m). Minimum range shortened to >41.9m (was >48.2m). Visual recoil reduced.
Reload speed increased by 15%.
Reload speed increased by 15%. Flip Mag size increased from 25 to 30 rounds.
Headshot multiplier reduced from 1.2x to 1.12x. Lower Torso multiplier reduced from 0.95x to 0.9x. Sprint to Fire speed slowed from 190ms to 215ms. Aim Down Sight speed slowed from 270ms to 285ms. Aim Down Sight move speed reduced from 3.2m/s to 3m/s.
Inner explosion radius increased to 2m (was 1.7m). Middle explosion damage increased to 155 (was 75), range adjusted to 2–4m. Outer explosion damage increased to 75 (was 50), with range now 4–6.3m.
Inner explosion radius increased to 2m (was 1.7m). Middle explosion damage increased to 155 (was 130), range adjusted to 2–4m. Outer explosion damage increased to 75 (was 50), range changed to 4–6.3m.
Inner explosion radius increased to 2m (was 1.7m). Middle explosion damage increased to 155 (was 135), range now 2–4m. Outer explosion damage increased to 75 (was 50), range adjusted to 4–6.3m.
Inner explosion radius extended to 4.3m (was 3.5m). Middle explosion range adjusted to 4.3–14.1m.
Inner explosion damage increased to 250 (was 105). Outer explosion radius extended to 6.3m (was 5m).
Inner explosion damage increased to 250 (was 105). Outer explosion radius extended to 6.3m (was 5m).
Max damage reduced to 30 (was 44), with range extended to 20.3m. Min damage lowered to 22 (was 40), now starts >20.3m. Headshot multiplier increased to 2.4x. Upper torso and arm multipliers raised to 1.5x.
Max damage reduced to 25 (was 65), but range significantly extended to 30.4m. Min damage lowered to 22 (was 55), now starts >30.4m. Headshot multiplier increased to 3x. All body part multipliers (torso, arm, leg) increased to 2x.
Max damage increased to 35 (was 30), range extended to 10.1m. Medium damage increased to 30 (was 28), now from 10.1–20.3m. Min damage increased to 27 (was 22), now starts >20.3m.
Max damage reduced to 25 (was 50), but range extended to 25.4m. Min damage reduced to 22 (was 40), now starts >25.4m. Headshot multiplier increased to 2.5x (from 1.2x). Upper torso and arm multipliers increased to 2x. Lower torso and leg multipliers increased to 1.5x.
Lower torso and upper arm multipliers increased to 1.2x (was 0.95x). Leg multiplier increased to 0.9x (was 0.7x).
Max damage increased to 78 (was 75), range extended to 43.2m. Min damage decreased to 60 (was 64), now starting >43.2m. Lower torso multiplier decreased to 0.9x. Leg multiplier increased to 0.9x.
Max damage increased to 64 (was 60), but range shortened to 43.1m. Min damage increased to 55 (was 52), range starts >43.1m. Now uses AR/LMG ammo instead of DMR/Sniper ammo. Headshot multiplier increased to 1.2x. Upper torso and arm multipliers increased to 1x. Received flinch reduced by 40%.
Max damage increased to 52 (was 50), range extended to 45.7m. Min damage increased to 43 (was 40), range now starts >45.7m. Headshot multiplier increased to 1.2x. Lower torso multiplier increased to 0.9x.
Max damage increased to 78 (was 76), with extended range to 45.7m. Min damage decreased to 60 (was 61), range starts >45.7m. Arm multiplier increased to 1x. Leg multiplier increased to 0.9x. Received flinch reduced by 20%. CHF Barrel: vertical recoil penalty increased to 60% (from 55%), horizontal penalty increased to 40% (from 20%).
Max damage increased to 44 (was 40). Min damage increased to 40 (was 35). Headshot multiplier increased to 1.2x. Full Auto Attachment: Max damage increased to 28. Max damage range reduced to 36.8m (was 48.2m). Medium range shortened to 45.7m (was 60.9m). Min damage decreased to 21 (was 22), range starts at >45.7m. Headshot multiplier increased to 1.15x. Lower torso and leg multipliers increased to 1x. Slight reduction to view kick.
Max damage increased to 35 with reduced range to 40.6m. New medium range added: 29 damage from 40.6–50.8m. Min damage decreased to 27, now starts >50.8m. Headshot multiplier significantly increased to 1.3x. Lower torso and leg multipliers raised to 1.04x. Bullet velocity improved to 790m/s.
Max damage increased to 35 with extended range to 45.7m. Medium damage increased to 33, now from 45.7–55.8m. Min damage increased to 27, with range starting >55.8m. Headshot multiplier slightly reduced to 1.1x. Upper torso multiplier increased to 1x. Lower torso and leg multipliers raised to 1x. Bullet velocity increased to 800m/s.
Max damage increased to 30 with range reduced to 44.5m. New medium range added: 25 damage from 44.5–55.8m. Min damage increased to 23, now starts at >55.8m. Headshot multiplier increased to 1.2x. Lower torso and leg multipliers reduced to 0.9x. Bullet velocity boosted to 800m/s.
Maximum damage range increased to 1.7m (from 1.4m). Medium damage range 1 extended to 1.7–7.1m (from 1.4–6.8m). Medium damage 2 increased to 32 (from 30), range extended to 7.1–10.1m (from 6.8–8.9m). Minimum damage range increased to >10.1m (from >8.9m).
- БаффMaeltrom#N/ASeason 3 · 3 апр. 2025 г.
Maximum damage range increased to 3.4m (from 2.8m). Medium damage range 1 adjusted to 3.4–6.3m (from 2.8–6.3m). View kick strength reduced. Attachment – Slugs: screen shake while firing reduced. Attachment – CHF Barrel: vertical recoil penalty reduced from 40% → 25%, horizontal recoil penalty reduced from 20% → 10%.
Maximum damage range increased to 4.3m (from 3.5m). Medium damage range 1 extended to 4.3–6.3m (from 3.5–5.5m). View kick strength reduced.
Max damage increased to 60, range reduced to 10.7m. Medium damage increased to 54, range now 10.7–21.6m. Min damage increased to 45, starts >21.6m. Headshot multiplier increased to 1.3x. Lower torso multiplier increased to 0.95x. Arm multiplier dropped to 0.8x. Binary Trigger buffs: headshot scaling +15%, vertical & horizontal recoil control +20%.
Max damage increased to 34, range extended to 10.6m. Medium damage increased to 29, range now 10.6–18.8m. Min damage raised to 22, starts at >18.8m. Headshot multiplier up to 1.12x. Leg multiplier reduced to 0.85x.
Max damage raised to 30, range slightly reduced to 11.6m. Medium damage range adjusted to 11.6–20.5m. Second medium range removed. Min damage increased to 19, starts from >20.5m.
Max damage increased to 43, range reduced to 11.4m. Medium damage increased to 38, range now 11.4–20m. Second medium range removed. Min damage raised to 30, starts from >20m. Headshot multiplier increased to 1.2x. Lower torso multiplier dropped to 0.9x. Leg multiplier increased to 0.9x.
Max damage increased to 36, range slightly reduced to 12.7m. Medium damage increased to 32, now from 12.7–20.8m. Second medium range removed. Min range starts at >20.8m.
Max damage increased to 30, range extended to 13.2m. Medium damage increased to 23 with adjusted 13.2–19.3m range. Min damage raised to 19, now >19.3m. Upper torso multiplier lowered to 1x. Lower torso and leg multipliers dropped to 0.85x. Burst mod got reduced view kick and gun kick.
Max damage raised to 48 with increased range to 10.9m. Medium damage increased to 41, range now 10.9–18.8m. Second medium range removed. Min damage raised to 32, starts from >18.8m. Headshot multiplier increased to 1.15x. Lower torso and leg multipliers decreased to 0.7x. Recoil increased. Foregrip horizontal control nerfed (Vertical: 30%→20%, Ranger: 13%→10%).
Max damage increased to 38, range reduced to 12m. Medium damage increased to 34, range now 12–20.3m. Min damage raised to 27, now starts at >20.3m. Headshot multiplier increased to 1.2x. Lower torso and leg multipliers decreased to 0.9x.
ADS speed improved to 230ms, down from 240ms.
Max damage increased to 32 with reduced range to 30.4m. Medium damage raised to 26, range now 30.4–40.6m. Min range starts at >40.6m. Headshot multiplier increased to 1.1x. Lower torso multiplier reduced to 0.8x. Bullet velocity lowered to 780m/s. 100-Round Mag size reduced to 80. Burst delay on 3-Round Mod reduced to 140ms.
Max damage increased to 44, range reduced to 33m. New medium range added: 38 damage from 33–43.2m. Min range now starts at >43.2m. Headshot multiplier raised to 1.15x. Lower torso and leg multipliers decreased to 0.8x.
Max damage increased to 38 with reduced range to 44.4m. Medium range adjusted to 44.4–55.8m. Headshot multiplier increased to 1.2x. Upper torso and arm multipliers increased to 1.05x. Bullet velocity improved to 820m/s.
Max damage increased to 40 with shorter 33m range. Medium damage up to 33, range now 33–45.7m. Min damage raised to 27, starting from >45.7m. Headshot multiplier increased to 1.1x. Lower torso multiplier reduced to 0.8x. Visual recoil reduced.
Max damage increased to 48, range lowered to 39.3m. Medium damage up to 41 with range now 39.3–48.2m. Min damage raised to 37, starting from >48.2m. Lower torso multiplier dropped to 0.88x. Leg multiplier reduced to 0.88x.
Max damage raised to 32 with range reduced to 38.1m. Medium damage increased to 27 with a new range of 38.1–50.8m. Min damage increased to 23 with a shorter >50.8m range. Headshot multiplier up to 1.15x. Lower torso and leg multipliers dropped to 0.85x. Bullet velocity improved to 815m/s. ADS and movement speeds slightly increased. CHF Barrel recoil penalties reduced.
Max damage increased to 34 with shorter 31.7m range. New medium range (31.7–40.6m) added at 28 damage. Min damage lowered to 24, starting from >40.6m. Headshot multiplier increased to 1.2x. Leg multiplier set to 1x. Bullet velocity reduced to 790m/s.
Max damage increased to 45 (was 36), but range reduced to 43.1m. Medium damage increased to 35 with range shortened to 43.1–55.8m. Min damage up to 31, now starts at >55.8m. Headshot multiplier increased to 1.2x. Lower torso and leg multipliers increased to 0.95x. Bullet velocity boosted to 840m/s.
Ricochet Blades Increased damage from 75 to 100. Decreased rate of fire. Decreased projectile velocity. Improved bouncing speeds and physics.
Bore 99 Short Barrel Sprint Speed Benefit Reduced from 8% to 4% Rescue-9 Stock Sprint Speed Benefit Reduced from 8% to 4%
Medium Damage Range increased to 58.4 - 86.3m, up from 58.4 - 76.2m. Minimum Damage increased to 29, up from 28. Minimum Damage Range increased to >86.3m, up from >76.2m.
Maximum Damage Range increased to 50.8m, up from 47m. Medium Damage Range increased to 50.8 - 71.1m, up from 47 - 63.5m. Minimum Damage increased to 35, up from 33. Minimum Damage Range increased to >71.1m, up from >63.5m. Leg Multiplier increased to 0.9x, up from 0.84x.
Maximum Damage Range increased to 50.8m, up from 47m. Medium Damage Range increased to 50.8 - 71.1m, up from 47 - 63.5m. Minimum Damage Range increased to >71.1m, up from >63.5m. Leg Multiplier increased to 1x, up from 0.9x.
Maximum Damage decreased to 35, down from 36. Maximum Damage Range decreased to 47m, down from 62.2m. Minimum Damage increased to 31, up from 30. Minimum Damage Range decreased to >47m, down from >62.2m. Lower Torso and Leg Multipliers decreased to 0.85x, down from 1x. Bullet Velocity decreased to 800m/s, down from 820m/s.
Damage Adjustments: Minimum Damage decreased to 20, down from 22. Upper Torso Multiplier decreased to 0.96x, down from 1x. Lower Torso and Arm Multipliers decreased to 0.89x, down from 1x. Attachment Adjustments: Extended Mag III (100 Round): ADS Speed Penalty increased to 42%, up from 30%. Buffer Stock: Sprint to Fire Time Penalty increased to 20%, up from 15%. ADS Speed Penalty increased to 38%, up from 31%. Burst Fire Attachment: Maximum Damage decreased to 34, down from 40. Maximum Damage Range decreased to 38.1m, down from 45.7m. Minimum Damage decreased to 30, down from 34.
CHF Barrel: Vertical Recoil Penalty reduced to 40%, down from 55%. Horizontal Recoil Penalty reduced to 20%, down from 25%. Rapid Fire: Horizontal Recoil Penalty increased to 30%, up from 25%.
Maximum Damage Range decreased to 12.1m, down from 13m. Medium Damage Range 1 decreased to 12.1 - 22.8m, down from 13 - 24.1m. Medium Damage Range 2 removed. Minimum Damage Range decreased to >22.8m, down from >30.9m. Bullet Velocity decreased to 540m/s, down from 570m/s.
Maximum Damage Range increased to 13.2m, up from 10.5m. Medium Damage Range 1 increased to 13.2 - 20.3m, up from 10.5 - 20.3m. Aim Down Sight Speed improved to 200ms, down from 210ms. Upper Torso and Arm Multipliers increased to 1.1x, up from 1.07x.
Maximum Damage Range decreased to 11.9m, down from 12.7m. Medium Damage 1 decreased to 32, down from 34. Medium Damage Range 1 decreased to 11.9 - 21.3m, down from 12.7 - 21.3m. Medium Damage 2 decreased to 28, down from 30. Minimum Damage decreased to 26, down from 28.
Damage Adjustments: Maximum Damage decreased to 24, down from 27. Maximum Damage Range increased to 50.8m, up from 40.6m. Medium Damage Range 1 removed. Minimum Damage increased to 21, up from 20. Minimum Damage Range decreased to >50.8m, down from >55.9m. Additional Adjustments: Lower Torso and Leg Multipliers increased to 1x, up from 0.82x. Aim Down Sight Speed improved to 445ms, down from 460ms
Pre-Fire Delay improved to 25ms, down from 55ms. Slide to Fire Speed improved to 380ms, down from 410ms. Dive to Fire Speed improved to 460ms, down from 490ms. Aim Down Sight Speed improved to 370ms, down from 400ms. Movement Speed improved to 4.7m/s, up from 4.6m/s. Crouch Movement Speed improved to 4.3m/s, up from 2.1m/s. Sprinting Movement Speed improved to 6.3m/s, up from 6.1m/s. ADS Movement Speed improved to 2.7m/s, up from 2.5m/s
Damage Adjustments: Maximum Damage increased to 26, up from 25. Maximum Damage Range increased to 48.2m, up from 35.5m. Medium Damage Range 1 increased to 48.2 - 60.9m, up from 35.5 - 50.8m. Minimum Damage Range increased to >60.9m, up from >50.8m. Additional Adjustments: 5.45 Extended Mag I capacity increased to 50, up from 45.
Burst Delay reduced to 220ms, down from 250ms. Rapid Fire Attachment Adjustments: Burst Delay reduced to 170ms, down from 200ms.
Small improvement to shot queuing to prevent accidental follow-up shots when spamming the trigger.
Damage Adjustments: Minimum Damage increased to 100, up from 90. Additional Adjustments: Upper Torso Multiplier increased to 0.88x, up from 0.7x. Leg Multiplier increased to 0.7x, up from 0.5x. Bullet Velocity increased to 890m/s, up from 875m/s.
Maximum Damage Range increased to 50.8 meters, up from 40.6 meters. Minimum Damage Range increased to >50.8 meters, up from >40.6 meters. Leg Multiplier increased to 1x, up from 0.8x. Bullet Velocity increased to 780m/s, up from 740m/s.
Medium Damage 1 increased to 29, up from 28. Medium Damage Range 1 increased to 10.1 - 26.6m, up from 10.1 - 24.8m. Medium Damage 2 increased to 27, up from 25. Medium Damage Range 2 increased to 26.6 - 27.9m, up from 24.8 - 27.9m. Bullet Velocity increased to 575m/s, up from 550m/s.
Medium Damage 1 decreased to 31, down from 35. Medium Damage 2 decreased to 28, down from 30. Minimum Damage decreased to 26, down from 28.
Leg Multiplier increased to 1x, up from 0.88x.
Aim Down Sight speed slowed from 195 to 210ms Sprint to Fire time slowed from 110ms to 120ms
Damage Adjustments Maximum Damage decreased to 27, down from 29. Maximum Damage Range remains at 0 - 34.2m. Medium Damage decreased to 24, down from 26. Medium Damage Range remains at 34.2 - 48.2m. Minimum Damage remains at 22. Minimum Damage Range remains at >48.2m. 100 Round Magazine: Sprint to Fire penalty increased to 26%, up from 16%. Buffer Stock: New Sprint to Fire penalty: 15%. Aim Down Sight speed penalty increased to 31%, up from 23%. Horizontal Recoil Control bonus decreased to 30%, down from 45%. Vertical Recoil Control bonus decreased to 12%, down from 18%. Gunkick Control bonus decreased to 15%, down from 20%.
Damage Adjustments Maximum Damage Range increased to 15.5 meters, up from 11.9 meters. Maximum Damage remains at 28. Medium Damage 1 increased to 25, up from 24. Medium Damage Range 1 increased to 15.5 - 24.8 meters, up from 11.9 - 21 meters. Medium Damage 2 remains at 20. Medium Damage Range 2 increased to 24.8 - 29.7 meters, up from 21 - 29.7 meters. Minimum Damage remains at 16. Minimum Damage Range remains at >29.7 meters. Leg Multiplier increased to 1x, up from 0.95x. Vertical Foregrip: Horizontal Recoil Control bonus increased to 45%, up from 35%. Precision Foregrip: Horizontal Recoil Control bonus increased to 20%, up from 15%. Ranger Foregrip: Horizontal Recoil Control bonus increased to 20%, up from 15%.
Maximum Damage Range increased to 8.8 meters, up from 6.3 meters. Medium Damage Range increased to 8.8 - 16.5 meters, up from 6.3 - 15.2 meters. Minimum Damage Range increased to >16.5 meters, up from >15.2 meters. Headshot Multiplier increased to 1.3x, up from 1.2x. Upper Torso and Arm Multipliers increased to 1.2x, up from 1x. Extended Mag I capacity increased to 15, up from 12. Extended Mag II capacity increased to 18, up from 15.
Buffer Stock Attachment: Horizontal Recoil Control bonus decreased to 25%, down from 40%. Vertical Recoil Control bonus decreased to 15%, down from 25%. Gunkick bonus decreased to 15%, down from 25%.
Medium Damage Range 1 decreased to 12.7 - 21.3 meters, down from 12.7 - 22.8 meters. Medium Damage Range 2 decreased to 21.3 - 30.7 meters, down from 22.8 - 30.7 meters. Headshot Multiplier decreased to 1.04x, down from 1.07x. Leg Multiplier decreased to 0.82x, down from 1x.
Maximum Damage Range increased to 13.9 meters, up from 12.9 meters. Medium Damage Range 1 increased to 13.9 - 24.8 meters, up from 12.9 - 23.1 meters. Medium Damage Range 2 increased to 24.8 - 35.5 meters, up from 23.1 - 35.5 meters. Bullet Velocity increased to 550m/s, up from 510m/s. Aim Down Sight Speed improved to 210ms, down from 220ms. Sprint to Fire Time improved to 120ms, down from 130ms.
Aim Down Sight Speed improved to 210ms, down from 225ms. Sprint to Fire Time improved to 130ms, down from 145ms.
Maximum Damage Range decreased to 10.1 meters, down from 11.4 meters. Medium Damage Range 1 decreased to 10.1 - 18.2 meters, down from 11.4 - 20.3 meters. Medium Damage Range 2 decreased to 18.2 - 27.9 meters, down from 20.3 - 27.9 meters. Upper Torso and Arm Multiplier decreased to 0.93x, down from 1x. Lower Torso Multiplier decreased to 0.83x, down from 0.9x. Bullet Velocity decreased to 500m/s, down from 530m/s.
Maximum Damage Range increased to 13.0 meters, up from 12.1 meters. Medium Damage Range 1 increased to 13.0 - 24.1 meters, up from 12.1 - 22.3 meters. Medium Damage Range 2 increased to 24.1 - 31.0 meters, up from 22.3 - 31.0 meters. Medium Damage increased to 31, up from 30. Aim Down Sight Speed improved to 200ms, down from 210ms. Sprint to Fire Time improved to 120ms, down from 130ms. Bullet Velocity increased to 570m/s, up from 550m/s. Leg Multiplier increased to 1x, up from 0.9x.
Maximum Damage Range decreased to 34.2 meters, down from 39.3 meters. Medium Damage Range decreased to 34.2 - 48.2 meters, down from 39.3 - 53.3 meters. Minimum Damage Range decreased to >48.2 meters, down from >53.3 meters. Minimum Damage decreased to 22, down from 24. Leg Multiplier decreased to 0.88x, down from 1x. 100 Round Magazine: ADS Speed Penalty increased to 30%, up from 15%. Buffer Stock: Horizontal Recoil Control bonus decreased to 45%, down from 60%. Vertical Recoil Control bonus decreased to 18%, down from 30%. Gunkick bonus decreased to 20%, down from 32%.
Maximum Damage Range increased to 62.2 meters, up from 55.8 meters. Minimum Damage Range increased to >62.2 meters, up from >55.8 meters. Leg Multiplier increased to 0.88x, up from 0.85x.
Maximum Damage Range decreased to 36.8 meters, down from 43.1 meters. Medium Damage Range decreased to 36.8 - 50.8 meters, down from 43.1 - 58.4 meters. Minimum Damage Range decreased to >50.8 meters, down from >58.4 meters. Aim Down Sight Speed slowed to 240ms, up from 225ms. Sprint to Fire Time slowed to 175ms, up from 160ms. Leg Multiplier decreased to 0.84x, down from 0.9x.
Medium Damage Range increased to 45.7 - 71.1 meters, up from 45.7 - 60.9 meters. Medium Damage increased to 48, up from 45. Minimum Damage Range increased to >71.1 meters, up from >60.9 meters. Bullet Velocity increased to 820m/s, up from 800m/s. Default and Flip Magazine Size increased to 25, up from 20. Lower, Arm, and Hand Multipliers increased to 1x, up from 0.8x.
Default Magazine Reload Speed improved by 5%.
Leg Multiplier increased to 0.95x, up from 0.9x. Headshot Multiplier increased to 1.15x, up from 1.1x.
Maximum Damage Range increased to 58.4 meters, up from 53.3 meters. Medium Damage Range increased to 58.4 - 76.2 meters, up from 53.3 - 71 meters. Minimum Damage Range increased to >76.2 meters, up from >71 meters. Aim Down Sight Speed improved to 270ms, down from 290ms. Sprint to Fire Time improved to 190ms, down from 205ms. Lower Torso Multiplier increased to 0.9x, up from 0.88x.
Time between melee swings improved by 9.5%.
Time between melee swings improved by 14%.
Time between melee swings improved by 7.5%.
- НерфMaeltrom#N/ASeason 1 Reloaded · 10 дек. 2024 г.
Dragon's Breath Ammunition Maximum Damage decreased from 30 to 18. Medium Damage Range 1 damage decreased from 25 to 14. Medium Damage Range 1 decreased from 7.62 meters to 6.35. Medium Damage Range 2 damage decreased from 12 to 11. Medium Damage Range 2 decreased from 19. 68 meters to 10.16.
CHF Barrel Vertical View Kick and Gun Kick penalty increased from 45% to 50%. Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
CHF Barrel Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
Akimbo Attachment Hip Spread penalty increased from 12% to 70%. View Kick penalty increased from 15% to 20%.
CHF Barrel Vertical View Kick and Gun Kick penalty increased from 50% to 55%. Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
Sprint to Fire Time increased from 0.2s to 0.21s. Tactical Sprint to Fire Time increased from 0.3s to 0.31s. View Kick Strength, Direction, and Deviation slightly increased. View Kick now progresses through pattern in shorter number of bullets.
CHF Barrel Vertical View Kick and Gun Kick penalty increased from 50% to 55%. Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
CHF Barrel Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
CHF Barrel Vertical View Kick and Gun Kick penalty decreased from 50% to 45%.
Maximum Damage: Decreased from 50 to 28. Maelstrom Dual Trigger Maximum Damage: Decreased from 100 to 50. Maximum Damage Range: Increased from 2m to 7.62m. Minimum Damage: Decreased from 32 to 25.
Maximum Damage Range: Increased from 0-33.02m to 0-40.64m. Minimum Damage Range: Increased from >33.02m to >40.64m. Arm Modifiers: Increased from 0.82x to 1x. Bullet Velocity: Increased from 830m/s to 870m/s.
Bullet Velocity: Increased from 875m/s to 915m/s.
Bullet Velocity: Increased from 850m/s to 890m/s.
Bullet Velocity: Increased from 860m/s to 900m/s.
Maximum Damage: Decreased from 45 to 25 but range increased from 0-30m to 0-40m. Minimum Damage: Decreased from 30 to 20 but range increased from >30m to >40m.
Upper Torso and Arm Modifiers: Increased from 1x to 1.04x. Bullet Velocity: Increased from 710m/s to 770m/s. Aim Down Sight Speed: Improved from 450ms to 420ms.
Medium Damage Range: Increased from 40.64-52.07m to 40.64-58.42m. Minimum Damage Range: Decreased from 24 to 23 but range increased from >52.07m to >58.42m. Headshot Modifier: Increased from 1.1x to 1.12x. Upper Torso and Arm Modifiers: Increased from 1x to 1.07x. Bullet Velocity: Increased from 700m/s to 760m/s. Aim Down Sight Speed: Improved from 435ms to 400ms.
Maximum Damage Range: Increased from 0-35.56m to 0-40.64m. Medium Damage Range: Increased from 35.56-48.26m to 40.64-55.88m. Minimum Damage Range: Increased from >48.26m to >55.88m. Upper Torso and Arm Modifiers: Increased from 0.94x to 1x. Bullet Velocity: Increased from 690m/s to 750m/s. Aim Down Sight Speed: Improved from 460ms to 410ms.
Headshot Modifier: Decreased from 1.2x to 1.15x. Upper Torso, Lower Torso, and Arm Modifiers: Decreased from 1.1x to 1x. Additional Note: This change maintains the same number of bullets to kill but increases reliance on headshots for faster TTK.
Headshot Modifier: Decreased from 1.25x to 1.22x. Upper Torso Modifier: Decreased from 1.15x to 1.1x. Lower Torso Modifier: Decreased from 1.1x to 1x. Bullet Velocity: Decreased from 500m/s to 470m/s.
Maximum Damage Range: Increased from 0-10.2m to 0-10.5m. Medium Damage Range: Increased from 10.2-20.32m to 10.5-20.32m. Headshot Modifier: Increased from 1.07x to 1.15x. Upper Torso and Arm Modifiers: Increased from 1x to 1.07x. Lower Torso and Leg Modifiers: Increased from 0.9x to 0.95x. Additional Note: Headshots now kill in 1 less bullet, and hitting legs or the lower torso is less punishing.
Medium Damage Range 2: Increased from 22.3-29.7m to 22.3-31m. Minimum Damage Range: Increased from >29.7m to >31m. Headshot Modifier: Increased from 1.07x to 1.1x. Leg Modifiers: Increased from 0.77x to 0.9x.
Bullet Velocity decreased from 800m/s to 730 m/s. Upper Torso modifier decreased from 1.3x to 1.2x. Arm modifiers decreased from 1.3x to 1x. Leg modifiers decreased from 1x to 0.9x.
Maximum Damage Range: Decreased from 12.1m to 10.1m. Medium Damage Range Damage: Decreased from 21 to 20. Medium Damage Range Distance: Decreased from 19.9m to 17.8m. Lower Torso and Leg Modifiers: Decreased from 1x to 0.96x. Bullet Velocity: Decreased from 500m/s to 470m/s.
Lower Torso Modifier: Decreased from 1.3x to 1.15x.
Bullet Velocity: Increased from 750m/s to 800m/s.
Bullet Velocity: Increased from 770m/s to 820m/s.
Maximum Damage Range: Increased from 0-43.18m to 0-47m. Medium Damage Range: Increased from 43.18-55.8m to 47-63.1m. Minimum Damage Range: Increased from >55.8m to >63.1m. Bullet Velocity: Increased from 750m/s to 815m/s.
Bullet Velocity: Increased from 730m/s to 780m/s.
Bullet Velocity: Increased from 740m/s to 800m/s.
Maximum Damage Range: Increased from 0-40.6m to 0-48.26m. Medium Damage Range: Increased from 40.6-53.34m to 48.26-66m. Minimum Damage Range: Increased from >53.34m to >66m. Bullet Velocity: Increased from 725m/s to 790m/s. Aim Down Sight Speed: Improved from 230ms to 220ms.
Bullet Velocity: Increased from 760m/s to 810m/s.
Maximum Damage Range: Increased from 0-45.72m to 0-53.34m. Medium Damage Range: Increased from 45.72-66m to 53.34-71m. Bullet Velocity: Increased from 760m/s to 830m/s.
Maximum Damage Range increased from 25.4 meters to 35.56. Medium Damage decreased from 29 to 28. Medium Damage Range increased from 40.64 meters to 46.99. Arm and Lower Torso modifiers increased from 1x to 1.15x.
Maximum Damage Range increased from 24.89 meters to 35.56. Minimum Damage increased from 21 to 24. Headshot modifier decreased from1.4x to 1.3x. Arm modifier increased from 0.95x to 1.16x. Leg modifier increased from 0.95x to 1.05x. Removed Medium Damage Range 2.
Maximum Damage Range increased from 30.48 meters to 40.64. Medium Damage Range increased from 50.8 meters to 53.34. Lower Torso modifier decreased from 1.15x to 1x. Arm modifier increased from 0.96x to 1.15x. Leg modifier increased from 0.96x to 1x.
Maximum Damage Range increased from 15.24 meters to 31.75. Medium Damage Range increased from 39.62 meters to 45.72. Minimum Damage increased from 20 to 23. Removed Medium Damage Range 2.
Max Damage Range increased from 25.4 meters to 31.75. Removed Medium Damage Range 2.
Max Damage Range increased from 25.4 meters to 29.84. Minimum Damage decreased from 23 to 22. Lower Torso and Legs Modifiers decreased from 1.1x to 1x. Removed Medium Damage Range 2.
Maximum Damage Range increased from 24.89 meters to 29.84. Removed Medium Damage Range 2. Magazine size increased from 25 to 30.
Maximum Damage Range decreased from 29.46 meters to 28.19. Medium Damage increased from 22 to 24. Lower Torso modifier decreased from 1x to 0.91x.
Max Damage Range increased from 30.48 meters to 34.29. Medium Damage increased from 24 to 26. Minium Damage increased from 18 to 20. Removed Medium Damage Range 2.
Maximum Damage decreased from 34 to 31. Maximum Damage Range increased from 25.4 meters to 34.29. Medium Damage decreased from 31 to 27. Medium Damage Range increased from 36.83 meters to 45.72. Lower Torso modifier increased from 1x to 1.15x. Removed Medium Damage Range 2.
Maximum Damage Range increased from 25.4 meters to 34.29. Medium Damage Range increased from 40.64 meters to 44.45. Headshot modifier increased from 1.05x to 1.2x. Upper Torso modifier increased from 1x to 1.1x.
Lower Torso and Legs modifiers decreased from 1x to 0.95x.
Maximum Damage Range decreased from 26.67 to 25.9. Medium Damage Range decreased from 45.72 to 38.1.
Maximum Damage increased from 27 to 28. Maximum Damage Range increased from 25.4 meters to 27.94. Medium Damage Range decreased from 40.64 meters to 39.37.
Maximum Damage Range increased from 25.4 meters to 33.02. Jak Patriot Conversion Kit Maximum Damage Range decreased from 36.83 meters to 30.48. Medium Damage Range 1 decreased from 43.18 meters to 38.1. Medium Damage Range 2 decreased from 60.96 meters to 48.26.
Maximum Damage decreased from 32 to 28. Maximum Damage Range increased from 29.21 meters to 38.1. Medium Damage Range 1 damage decreased from 28 to 24. Medium Damage Range 1 increased from 44.45 meters to 50.8. Bullet Velocity decreased from 960m/s to 720m/s.
Maximum Damage Range decreased from 50.8 meters to 40.64. Medium Damage Range 1 decreased from 60.96 meters to 50.8. Lower Torso modifier decreased from 1x to 0.95x.
Maximum Damage Range decreased from 40.64 meters to 35.56. Medium Damage Range 1 decreased from 60.96 meters to 50.8. Headshot modifier decreased from 1.3x to 1.25x.
Maximum Damage Range decreased 36.83 meters to 31.75. Medium Damage Range 1 decreased from 50.8 meters to 44.45.
Medium Damage Range 1 decreased from 49.53 meters to 43.18. Medium Damage Range 2 decreased from 60.96 meters to 53.34. Bullet Velocity decreased from 800m/s to 740m/s.
Bullet Velocity decreased from 750m/s to 710m/s.
Bullet Velocity decreased from 780m/s to 720m/s.
Bullet Velocity decreased from 760m/s to 720m/s.
Maximum Damage decreased from 45 to 38. Maximum Damage Range increased from 21.59 meters to 35.56. Removed Medium Damage Range 1 and 2 Bullet Velocity decreased from 900m/s to 810m/s.
Maximum Damage Range increased from 8.89 meters to 10.16. Minimum Damage increased from 18 to 19. Headshot modifier decreased from1.3x to 1.2x. Arm modifier increased from 0.95x to 1x.
Maximum Damage Range increased from 9.39 meters to 10.41. Medium Damage Range 1 increased from 13.97 meters to 17.78. Leg modifier increased from 0.99x to 1.1x.
Maximum Damage Range increased from 7.87 meters to 10.66. Headshot modifier decreased from 1.4x to 1.3x. Arm modifier increased from1.05x to 1.15x. Leg modifier decreased from 1.05x to 1x.
Maximum Damage Range decreased from 11.17 meters to 10.16. Medium Damage Range 1 decreased from 25.14 meters to 22.35. Minimum Damage increased from 18 to 19. Arm modifier increased from 0.99x to 1.1x. Lower Torso modifier decreased from 1.1x to 0.94x.
Maximum Damage increased from 33 to 35. Maximum Damage Range decreased from 11.43 meters to 10.16. Medium Damage Range 1 damage increased from 28 to 29. Lower Torso modifier decreased from 1.1x to 1x.
Maximum Damage Range increased from 9.65 meters to 10.16. Medium Damage Range 1 increased from 15.49 meters to 17.78. Headshot modifier increased from 1.2x to 1.25x. Lower Torso modifier increased from 1x to 1.1x.
Maximum Damage Range decreased from 13.0 meters to 11.17. Headshot modifier decreased from 1.4x to 1.15x.
Maximum Damage Range decreased from 19.43 meters to 11.43. Medium Damage Range 1 damage increased from 20 to 24. Medium Damage Range 1 decreased from 30.48 meters to 22.35. Minimum Damage increased from 16 to 19. Headshot modifier decreased from 1.3x to 1.2x.
Maximum Damage increased from 26 to 28. Maximum Damage Range decreased from 14.73 meters to 10.16.
Maximum Damage Range increased 9.9 meters to 10.16. Medium Damage Range 1 increased from 15.74 meters to 17.78. Minimum Damage increased from 12 to 13. Lower Torso modifier increased from 1x to 1.1x.
JAK Decimator Conversion Kit Maximum Damage Range decreased from 13.46 meters to 10.16. Medium Damage Range 1 decreased from 20.57 meters to 17.78.
Maximum Damage Range decreased from 13.97 meters to 12.19. Medium Damage Range 1 decreased from 24.13 meters to 21.59. Lower Torso modifier decreased from 1.1x to 1x. Bullet Velocity decreased from 625m/s to 540m/s.
Maximum Damage Range decreased from 12.7 meters to 10.66. Medium Damage Range 1 decreased from 25.4 meters to 18.79. Bullet Velocity decreased from 630m/s to 520m/s.
Maximum Damage Range decreased from 15.24 meters to 11.68. Medium Damage Range 1 decreased from 25.4 meters to 19.3. Bullet Velocity decreased from 500m/s to 470m/s.
Maximum Damage Range decreased from 12.7 meters to 11.93. Medium Damage Range 1 decreased from 24.13 meters to 19.05. Bullet Velocity decreased from 480m/s to 460m/s.
Maximum Damage increased from 27 to 28. Maximum Damage Range decreased from 11.17 meters to 10.16. Medium Damage Range 1 decreased from 22.86 meters to 17.78. Medium Damage Range 2 decreased from 35.56 meters to 25.4. Lower Torso modifier decreased from 1.1x to 1x. Bullet Velocity decreased from 560m/s to 500m/s.
Maximum Damage Range decreased from 14.47 meters to 11.17. Medium Damage Range 1 decreased from 26.67 meters to 20.32. Medium Damage Range 2 decreased from 35.56 meters to 27.94. Bullet Velocity decreased from 570m/s to 510m/s.
Maximum Damage Range decreased from 15.49 meters to 11.93. Medium Damage Range 1 decreased from 23.36 meters to 19.81. Medium Damage Range 2 decreased from 33.02 meters to 26.67. Bullet Velocity decreased from 540m/s to 500m/s. Broodmother .45 Conversion Kit Maximum Damage Range decreased from 20.32 meters to 12.7. Medium Damage Range 2 decreased from 30.48 meters to 22.86.
Maximum Damage Range decreased from 12.19 meters to 11.17. Medium Damage Range 2 decreased from 30.48 meters to 25.4. Bullet Velocity decreased from 500m/s to 450m/s.
Maximum Damage Range decreased from 13.97 meters to 11.17. Medium Damage Range 1 decreased from 25.4 meters to 20.32. Medium Damage Range 2 decreased from 35.56 meters to 30.48. Bullet Velocity decreased from 600m/s to 490m/s.
JAK Scimitar Conversion Kit Maximum Damage Range decreased from 18.08 meters to 12.19. Medium Damage Range 1 decreased from 32.69 meters to 21.59. Medium Damage Range 2 decreased from 50.29 meters to 30.48. Bullet Velocity decreased from 648m/s to 550m/s.
KV Broadside (MWII) JAK Jawbreaker Conversion Kit Headshot modifier decreased from 1.5x to 1.3x. Neck modifier decreased from 1.3x to 1.1x. Magazine Size increased from 20 to 40.
Maximum Damage decreased from 36 to 23. Medium Damage Range 1 damage decreased from 23 to 18. Medium Damage Range 2 damage decreased from 18 to 14.
Maximum Damage decreased from 70 to 60. Maximum Damage Range decreased from 2.54 meters to 1.39. Lower Torso and Leg modifiers decreased from 1x to 0.9x. Medium Damage Range 1 damage decreased from 51 to 45. Medium Damage Range 1 decreased from 6.85 meters to 3.55. Medium Damage Range 2 damage increased from 30 to 35. Medium Damage Range 2 decreased 10.41 meters to 4.69. Medium Damage Range 3 damage set to 21. Medium Damage Range 3 set to 5.33 meters.
Maximum Damage decreased from 70 to 60. Maximum Damage Range decreased from 2.54 meters to 1.01. Lower Torso and Leg modifiers decreased from 1x to 0.9x. Medium Damage Range 1 damage decreased from 51 to 45. Medium Damage Range 1 decreased from 6.85 meters to 2.54. Medium Damage Range 2 damage increased from 30 to 35. Medium Damage Range 2 decreased from 10.41 meters to 3.30. Medium Damage Range 3 damage increased from 20 to 21. Medium Damage Range 3 set to 4.57 meters.
Maximum Damage increased from 26 to 28. Maximum Damage Range increased from 34.29 meters to 38.1. Medium Damage increased from 24 to 25. Medium Damage Range decreased from 50.8 meters to 48.26. Bullet Velocity decreased from 840m/s to 715m/s.
Maximum Damage Range increased from 25.9 meters to 40.64. Headshot modifier decreased from1.4x to 1.2x. Arm modifier increased from 1.04x to 1.1x. Lower Torso modifier increased from1.04x to 1.1x. Bullet Velocity decreased from 840m/s to 675m/s.
Maximum Damage Range increased from 35.56 meters to 45.72. Medium Damage decreased from 25 to 24. Minimum Damage decreased from 23 to 22. Headshot modifier decreased from 1.4x to 1.2x. Bullet Velocity decreased from 840m/s to 695m/s.
Maximum Damage increased from 28 to 30. Maximum Damage Range increased from 33.27 meters to 39.37. Medium Damage increased from 26 to 27. Medium Damage Range decreased from 55.62 meters to 50.8. Lower Torso modifier increased from 1x to 1.05x. Bullet Velocity decreased from 840m/s to 725m/s.
Maximum Damage increased from 29 to 31. Maximum Damage Range increased from 28.19 meters to 50.8. Minimum Damage increased from 23 to 27. Lower Torso modifier increased from 1x to 1.1x. Removed Medium Damage Ranges 1 and 2.
Maximum Damage increased from 33 to 38. Medium Damage increased from 30 to 35. Medium Damage Range decreased from 63.5 meters to 53.34. Minimum Damage increased from 28 to 30. Lower Torso modifier decreased from 1x to 0.9x.
Minimum Damage decreased from 28 to 26. Bullet Velocity decreased from 840m/s to 675m/s.
Maximum Damage decreased from 40 to 36. Maximum Damage Range increased from 34.29 meters to 38.1. Minimum Damage decreased from 35 to 34. Bullet Velocity decreased from 810m/s to 700m/s. JAK Annihilator Bullpup Conversion Kit Maximum Damage Range decreased 27.94 meters to 24.89. Medium Damage Range decreased from 38.1 meters to 34.29.
Maximum Damage Range decreased from 36.83 meters to 33.02. Bullet Velocity decreased from 805m/s to 695m/s.
Maximum Damage decreased 29 to 27. Maximum Damage Range increased 28.19 meters to 38.1. Medium Damage decreased from 27 to 24. Medium Damage Range increased from 35.56 meters to 53.34. Minimum Damage decreased from 23 to 22. Lower Torso modifier increased from 1x to 1.1x. Bullet Velocity decreased from 800m/s to 690m/s. Removed Medium Damage Range 2.
Bullet Velocity decreased from 810m/s to 690m/s. JAK Shadow Titan Conversion Kit Maximum Damage Range decreased from 20.44 meters to 17.9. Medium Damage Range 1 decreased from 32.0 meters to 26.67. Medium Damage Range 2 decreased from 48.0 meters to 38.1.
Bullet Velocity decreased from 790m/s to 690m/s.
Bullet Velocity decreased from 880m/s to 675m/s.
Maximum Damage increased from 93 to 100. Maximum Damage Range increased 29.21 meters to 45.72. Minimum Damage increased from 55 to 93. Headshot Modifier decreased from 2x to 1.7x. Bullet Velocity decreased from 830m/s to 730m/s. Removed Medium Damage Range 1.
Maximum Damage increased from 91 to 100. Maximum Damage Range increased from 28.19 meters to 39.37. Minimum Damage increased from 50 to 85. Upper Torso, Neck and Upper Arm modifiers increased from 1.26x to 1.5x. Removed Medium Damage Range 1.
Maximum Damage Range increased from 24.13 meters to 33.02. Medium Damage Range increased from 45.72 meters to 50.8. Upper Arm modifier increased from 1.2x to 1.4x. Bullet Velocity increased from 690m/s to 720m/s.
Maximum Damage Range from 50.8 meters to 55.88. Headshot modifier decreased from 2x to 1.5x. Arm modifier increased from 1x to 1.3x. Removed Medium Damage Range 1 and 2.
Headshot modifier decreased from 2.1x to 1.7x.
Removed Medium Damage Range 1 and 2.
Medium Damage Range increased from 41.91 meters to 50.8. Minimum Damage increased from 42 to 46. Removed Medium Damage Range 2.
Maximum Damage Range decreased from 55.88 meters to 48.26. Bullet Velocity decreased from 620m/s to 600m/s.
Maximum Damage Range decreased from 46.99 meters to 40.64. Medium Damage Range decreased from 58.42 meters to 50.8.
Maximum Damage Range decreased from 50.8 meters to 40.64. Bullet Velocity decreased from 930m/s to 840m/s. MCW 6.8 Full Auto Conversion Kit Maximum Damage Range decreased from 40.64 meters to 35.56. Medium Damage Range decreased from 55.88 meters to 48.26. Magazine size increased from 20 to 30.
Bullet Velocity decreased from 860m/s to 800m/s. 1 Shot Headshot within 55.88 meters.
Bullet Velocity decreased from 860m/s to 800m/s. 1 Shot Headshot within 50.8 meters.
Bullet Velocity decreased from 860m/s to 760m/s. 1 Shot Headshot within 35.56 meters.
Bullet Velocity decreased from 860m/s to 760m/s. 1 Shot Headshot within 33.02 meters.
Bullet Velocity decreased from 860m/s to 760m/s. 1 Shot Headshot within 30.48 meters.
Maximum Damage Range decreased from 50.8 meters to 44.95.
Maximum Damage Range decreased from 76.2 meters to 70.48.
Arm modifier increased from 1.1x to 1.4x.
Minimum Damage increased from 22 to 24. Hand modifier increased from 1.09x to 1.13x. Removed Medium Damage Range 2.
Lower Arm modifier increased from 1x to 1.3x.
JAK Ferocity Conversion Kit Maximum Damage Range decreased from 12.49 meters to 10.66.
Akimbo Max Damage Range decreased to 2.54 meters, down from 3.81. Max Damage decreased to 35, down from 45. Near-Mid Damage decreased to 15, down from 20.
Increased bolt velocity to 200m/s, up from 110m/s. Decreased bolt gravity influence by 70%. Brightblaze 20” Bolts Removed aim down sight spread. Blastcap 20” Bolts Removed aim down sight spread. FTAC Caustic 20” Bolts Removed aim down sight spread.
Increased recoil gun kick to 32deg/s, up from 27.5deg/s. Fixer 1.4 Long Barrel: Increased recoil gun kick by 3%. Increased horizontal recoil and vertical recoil by 8%. Sanctum-60 Long Barrel Increased recoil gun kick by 3%. Shadowcaster Suppressed Barrel Increased recoil gun kick, horizontal recoil, and vertical recoil by 4%. Demo Nimble Stock Increased horizontal recoil and vertical recoil by 4%. Rifleman 200 Stock Increased recoil gun kick, horizontal recoil, and vertical recoil by 3%.
Fixed fire rate at 200 rpm instead of 66.
Max Damage decreased to 45, down from 48. Near-Mid Damage deceased to 38, down from 45. Mid Damage decreased to 36, down from 41. Min Damage deceased to 35, down from 36. Headshot Modifier decreased to 1.35x, down from 1.5x.
JAK Protean Conversion Kit Headshot Modifier decreased to 1.67x, down from 3x. Neck Modifier decreased to 1.5x, down from 2x. Upper and Lower Torso Modifiers decreased to 1.5x, down from 2x. Arm Modifier decreased to 1.2x, down from 2x.
JAK Protean Conversion Kit Headshot Modifier decreased to 1.67x, down from 3x. Neck Modifier decreased to 1.5x, down from 2x. Upper and Lower Torso Modifiers decreased to 1.5x, down from 2x. Arm Modifier decreased to 1.2x, down from 2x.
Max Damage Range increased to 12.19 meters, up from 10.16. Mid Damage Range increased to 20.32 meters, up from 17.27.
Max Damage Range increased to 12.7 meters, up from 10.41. Lower Torso Modifier increased to 1.05x, up from 1x.
Max Damage Range increased to 13.97 meters, up from 12.7. Mid Damage Range increased to 24.13 meters, up from 21.59. Lower Torso Modifier increased to 1.1x, up from 1x.
Decreased aim down sight time to 260ms, down from 290ms. Increased firing aim stability.
Decreased horizontal recoil to 9.6deg/s, down from 10.8deg/s. Decreased vertical recoil to 48.2deg/s, down from 53.6deg/s. Increased firing aim stability.
Decreased horizontal recoil to 4.7deg/s, down from 5.8deg/s. Decreased vertical recoil to 53.5deg/s, down from 63.9deg/s.
Decreased horizontal recoil to 6deg/s, down from 6.9deg/s. Decreased vertical recoil to 47.7deg/s, down from 52deg/s. Increased firing aim stability.
Decreased aim down sight time to 240ms, down from 280ms.
JAK Patriot Conversion Kit Max Damage Range increased to 36.83 meters, up from 30.48. Near-Mid Damage Range increased to 43.18 meters, up from 37.33. Mid Damage Range increased to 60.96 meters, up from 53.34.
Decreased sprint to fire time to 189ms, down from 210ms.
Near-Mid Damage Range increased to 50.8 meters, up from 44.95.
Headshot Modifier increased to 1.3x, up from 1.25x.
Near-Mid Damage Range increased to 50.8 meters, up from 44.45. Mid Damage Range increased to 60.96 meters, up from 53.34.
Max Damage Range increased to 50.8 meters, up from 41.91.
Far-Mid Damage Range increased to 40.64 meters, up from 35.3. JAK Revenger Conversion Kit Near-Mid Damage increased to 22, up from 21. Neck Modifier decreased to 1.1x, down from 1.2x.
Max Damage Range decreased to 27.94 meters, down from 36.83. Near-Mid Damage Range decreased to 36.83 meters, down from 44.45. Lower Torso Modifier decreased to 1.15x, down from 1.3x. Lower Arm and Hand Modifiers decreased to 1.15x, down from 1.3x.
Increased rate of fire to 353rpm, up from 316rpm. Lower Torso Modifier increased to 1.2x, up from 1x.
Max Damage Range increased to 43.18 meters, up from 36.83.
JAK Cataclysm Conversion Kit Increased incoming flinch to 0.68n, up from 0.17n. Increased hipfire spread minimum to 10deg/s, up from 3.6deg/s. Increased hipfire spread maximum to 14deg/s, up from 9deg/s. Increased recoil gun kick to 38.60deg/s, up from 23.16deg/s. Increased horizontal recoil to 23.29deg/s, up from 18.63deg/s. Increased vertical recoil to 94.08deg/s, up from 56.45deg/s.
Neck Modifier increased to 1.2x, up from 1.1x. Lower Torso and Hand Modifiers increased to 1.1x, up from 1x. Decreased sprint to fire time to 262ms, down from 285ms . Decreased aim down sight time to 420ms, down from 450ms. Increased rate of fire to 545rpm, up from 492rpm.
JAK Decimator Conversion Kit Max Damage Range increased to 13.46 meters, up from 12.44.
Max Damage Range increased to 14.48 meters, up from 12.7. Near-Mid Damage Range increased to 26.67 meters, up from 24.13.
Max Damage Range increased to 15.24 meters, up from 12.7.
Max Damage Range increased to 25.4 meters, up from 20.57.


